Age | Commit message (Collapse) | Author |
|
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
|
|
|
|
missing code block from previous change as per Dave P's advice
|
|
fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0
|
|
|
|
normals for this fix
|
|
|
|
|
|
|
|
|
|
hosing the Mac on 10.6.8
|
|
|
|
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
testing based overhaul WIP
Reviewed by Graham
|
|
|
|
|
|
|
|
|
|
|
|
alpha mask pool.
|
|
|
|
|
|
normal map texture coordinates.
|
|
|
|
|
|
|
|
with material data don't disappear in water.
|
|
|
|
|
|
|
|
simulator to control object load order
|
|
|
|
|
|
|
|
|
|
Reviewed by Graham
|
|
use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
|
|
|
|
Reviewed by Graham
|
|
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
|
|
|
|
|
|
implemented at this point for opaque geometry.
|
|
|
|
Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
|
|
|