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authorDave Parks <davep@lindenlab.com>2013-05-29 18:48:09 -0500
committerDave Parks <davep@lindenlab.com>2013-05-29 18:48:09 -0500
commit743d1a777e5c2827d50051c3f5e0942a870a6ff9 (patch)
tree67f264a5c799003a0eaebcd5e729c315f53a42bc /indra/newview/llface.cpp
parente6de3d6232a12ace8f669abd4ede4c6f586046df (diff)
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix testing based overhaul WIP
Reviewed by Graham
Diffstat (limited to 'indra/newview/llface.cpp')
-rwxr-xr-xindra/newview/llface.cpp49
1 files changed, 32 insertions, 17 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index eb78d42c35..63919630fc 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1316,28 +1316,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLColor4U color = tep->getColor();
if (rebuild_color)
- {
- if (tep)
+ { //decide if shiny goes in alpha channel of color
+ if (tep &&
+ getPoolType() != LLDrawPool::POOL_ALPHA) // <--- alpha channel MUST contain transparency, not shiny
{
LLMaterial* mat = tep->getMaterialParams().get();
+
+ bool shiny_in_alpha = false;
+
+ if (LLPipeline::sRenderDeferred)
+ { //store shiny in alpha if we don't have a specular map
+ if (!mat || mat->getSpecularID().isNull())
+ {
+ shiny_in_alpha = true;
+ }
+ }
+ else
+ {
+ if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ shiny_in_alpha = true;
+ }
+ }
- GLfloat alpha[4] =
+ if (shiny_in_alpha)
{
- 0.00f,
- 0.25f,
- 0.5f,
- 0.75f
- };
+
+ GLfloat alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
- if ((!LLPipeline::sRenderDeferred || !mat || mat->getSpecularID().isNull()) &&
- getPoolType() != LLDrawPool::POOL_ALPHA &&
- (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
- {
llassert(tep->getShiny() <= 3);
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
-
}
// INDICES
@@ -2117,11 +2133,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a src;
- U32 glow32 = glow |
- (glow << 8) |
- (glow << 16) |
- (glow << 24);
+ LLColor4U glow4u = LLColor4U(0,0,0,glow);
+ U32 glow32 = glow4u.mAll;
+
U32 vec[4];
vec[0] = vec[1] = vec[2] = vec[3] = glow32;