| Age | Commit message (Collapse) | Author | 
|---|
|  | ALPHA_MODE_BLEND, do not render
MAINT-4645 FIXED [viewer-lion] The build tool shows normal or specular map as 'none' when one exists | 
|  | crash | 
|  |  | 
|  | attachments when worn from inventory. | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | another attempt to move mem stat into base class | 
|  |  | 
|  | optimizations and missing statics | 
|  | Control named RenderAutoMuteFunctionsnot found | 
|  |  | 
|  |  | 
|  | replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | 
|  |  | 
|  |  | 
|  | missing code block from previous change as per Dave P's advice | 
|  | fixed normalization assertions to work with megaprims
added is_zero() utility function
fixed unit declarations to be more clear
fixed texture cache hit rate always being 0 | 
|  |  | 
|  | normals for this fix | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | hosing the Mac on 10.6.8 | 
|  |  | 
|  |  | 
|  |  | 
|  | calculator instead of binormal calculator, convert binormal centric code to tangent centric) | 
|  | testing based overhaul WIP
Reviewed by Graham | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | alpha mask pool. | 
|  |  | 
|  |  | 
|  | normal map texture coordinates. | 
|  |  | 
|  |  | 
|  |  | 
|  | with material data don't disappear in water. | 
|  |  | 
|  |  | 
|  |  | 
|  | simulator to control object load order |