Age | Commit message (Collapse) | Author |
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UUID to null.
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Make env panel update environment when jumping frame to frame.
Add separate funcs for sun/moon vectors in various coord systems.
Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime).
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functions. Change floater environment switch behavior.
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sync w/ sim side which has not llunits types.
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coord systems in use.
Fix class2 softenLightF shader.
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independently).
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Put that constant in sky settings and eliminate dups.
Fix up logic around when to use heavenly bodies (fix broken moon in basic sky).
Remove unnecessary clip to horizon.
Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
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Start cleanup of heavenly body rendering.
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track in a day cycle.
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Basic hook-up of sky settings to llatmosphere model.
Moved mie aniso to be a top-level setting instead of a per-mie-layer setting.
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(Transition bronken, instant only. Shaddows moved based on region, not parcel)
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(Region/Parcel/Local)
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