diff options
author | Rider Linden <rider@lindenlab.com> | 2017-11-03 11:28:08 -0700 |
---|---|---|
committer | Rider Linden <rider@lindenlab.com> | 2017-11-03 11:28:08 -0700 |
commit | 61e6632a713041e8e4ccebf72874767238bf8a48 (patch) | |
tree | d1134597b1ac03812fccf0ef21171f9577bc522d /indra/newview/llenvironment.h | |
parent | 2161788711f6d89564afc933707b6a0b8c1b0562 (diff) |
Initial day cycle impl.
Diffstat (limited to 'indra/newview/llenvironment.h')
-rw-r--r-- | indra/newview/llenvironment.h | 146 |
1 files changed, 99 insertions, 47 deletions
diff --git a/indra/newview/llenvironment.h b/indra/newview/llenvironment.h index 493fff1769..a3fc9eef66 100644 --- a/indra/newview/llenvironment.h +++ b/indra/newview/llenvironment.h @@ -32,6 +32,7 @@ #include "llsettingssky.h" #include "llsettingswater.h" +#include "llsettingsdaycycle.h" class LLViewerCamera; class LLGLSLShader; @@ -52,22 +53,22 @@ public: public: UserPrefs(); - bool getUseRegionSettings() const { return mUseRegionSettings; } - bool getUseDayCycle() const { return mUseDayCycle; } - bool getUseFixedSky() const { return !getUseDayCycle(); } + bool getUseRegionSettings() const { return mUseRegionSettings; } + bool getUseDayCycle() const { return mUseDayCycle; } + bool getUseFixedSky() const { return !getUseDayCycle(); } - std::string getWaterPresetName() const { return mWaterPresetName; } - std::string getSkyPresetName() const { return mSkyPresetName; } - std::string getDayCycleName() const { return mDayCycleName; } + std::string getWaterPresetName() const { return mWaterPresetName; } + std::string getSkyPresetName() const { return mSkyPresetName; } + std::string getDayCycleName() const { return mDayCycleName; } - void setUseRegionSettings(bool val); - void setUseWaterPreset(const std::string& name); - void setUseSkyPreset(const std::string& name); - void setUseDayCycle(const std::string& name); + void setUseRegionSettings(bool val); + void setUseWaterPreset(const std::string& name); + void setUseSkyPreset(const std::string& name); + void setUseDayCycle(const std::string& name); private: - void load(); - void store(); + void load(); + void store(); bool mUseRegionSettings; bool mUseDayCycle; @@ -77,66 +78,104 @@ public: std::string mDayCycleName; }; + typedef std::pair<std::string, LLUUID> name_id_t; + typedef std::vector<name_id_t> list_name_id_t; + typedef boost::signals2::signal<void()> change_signal_t; + typedef boost::signals2::connection connection_t; + virtual ~LLEnvironment(); - void loadPreferences(); - const UserPrefs & getPreferences() const { return mUserPrefs; } + void loadPreferences(); + const UserPrefs & getPreferences() const { return mUserPrefs; } + + LLSettingsSky::ptr_t getCurrentSky() const { return mSelectedSky; } + LLSettingsWater::ptr_t getCurrentWater() const { return mSelectedWater; } - LLSettingsSky::ptr_t getCurrentSky() const { return mCurrentSky; } - LLSettingsWater::ptr_t getCurrentWater() const { return mCurrentWater; } + void update(const LLViewerCamera * cam); + void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); + void updateShaderUniforms(LLGLSLShader *shader); + void addSky(const LLSettingsSky::ptr_t &sky); + void addWater(const LLSettingsWater::ptr_t &sky); + void addDayCycle(const LLSettingsDayCycle::ptr_t &day); - void update(const LLViewerCamera * cam); + void selectSky(const std::string &name); + void selectSky(const LLSettingsSky::ptr_t &sky = LLSettingsSky::ptr_t()); + void applySky(const LLSettingsSky::ptr_t &sky = LLSettingsSky::ptr_t()); + void selectWater(const std::string &name); + void selectWater(const LLSettingsWater::ptr_t &water = LLSettingsWater::ptr_t()); + void applyWater(const LLSettingsWater::ptr_t water = LLSettingsWater::ptr_t()); + void selectDayCycle(const std::string &name); + void selectDayCycle(const LLSettingsDayCycle::ptr_t &daycycle = LLSettingsDayCycle::ptr_t()); + void applyDayCycle(const LLSettingsDayCycle::ptr_t &daycycle = LLSettingsDayCycle::ptr_t()); + void clearAllSelected(); + void applyAllSelected(); - void updateGLVariablesForSettings(LLGLSLShader *shader, const LLSettingsBase::ptr_t &psetting); - void updateShaderUniforms(LLGLSLShader *shader); + list_name_id_t getSkyList() const; + list_name_id_t getWaterList() const; + list_name_id_t getDayCycleList() const; - void addSky(const LLSettingsSky::ptr_t &sky); - void selectSky(const std::string &name); - LLSettingsSky::ptr_t findSkyByName(std::string name) const; - LLSettingsWater::ptr_t findWaterByName(std::string name) const; + LLSettingsSky::ptr_t findSkyByName(std::string name) const; + LLSettingsWater::ptr_t findWaterByName(std::string name) const; + LLSettingsDayCycle::ptr_t findDayCycleByName(std::string name) const; - void addWater(const LLSettingsWater::ptr_t &sky); - void selectWater(const std::string &name); + inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } - inline LLVector2 getCloudScrollDelta() const { return mCloudScrollDelta; } + F32 getCamHeight() const; + F32 getWaterHeight() const; + bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. + bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" - F32 getCamHeight() const; - F32 getWaterHeight() const; - bool getIsDayTime() const; // "Day Time" is defined as the sun above the horizon. - bool getIsNightTime() const { return !getIsDayTime(); } // "Not Day Time" + inline F32 getSceneLightStrength() const { return mSceneLightStrength; } + inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } - inline F32 getSceneLightStrength() const { return mSceneLightStrength; } - inline void setSceneLightStrength(F32 light_strength) { mSceneLightStrength = light_strength; } + inline LLVector4 getLightDirection() const { return LLVector4(mSelectedSky->getLightDirection(), 0.0f); } + inline LLVector4 getClampedLightDirection() const { return LLVector4(mSelectedSky->getClampedLightDirection(), 0.0f); } + inline LLVector4 getRotatedLight() const { return mRotatedLight; } - inline LLVector4 getLightDirection() const { return LLVector4(mCurrentSky->getLightDirection(), 0.0f); } - inline LLVector4 getClampedLightDirection() const { return LLVector4(mCurrentSky->getClampedLightDirection(), 0.0f); } - inline LLVector4 getRotatedLight() const { return mRotatedLight; } + //------------------------------------------- + connection_t setSkyListChange(const change_signal_t::slot_type& cb); + connection_t setWaterListChange(const change_signal_t::slot_type& cb); + connection_t setDayCycleListChange(const change_signal_t::slot_type& cb); +protected: + virtual void initSingleton(); private: - static const F32 SUN_DELTA_YAW; - static const F32 NIGHTTIME_ELEVATION_COS; + static const F32 SUN_DELTA_YAW; + static const F32 NIGHTTIME_ELEVATION_COS; typedef std::map<std::string, LLSettingsBase::ptr_t> NamedSettingMap_t; typedef std::map<LLUUID, LLSettingsBase::ptr_t> AssetSettingMap_t; - LLVector2 mCloudScrollDelta; // cumulative cloud delta + LLVector2 mCloudScrollDelta; // cumulative cloud delta + + LLSettingsSky::ptr_t mSelectedSky; + LLSettingsWater::ptr_t mSelectedWater; + LLSettingsDayCycle::ptr_t mSelectedDayCycle; + + LLSettingsSky::ptr_t mCurrentSky; + LLSettingsWater::ptr_t mCurrentWater; + LLSettingsDayCycle::ptr_t mCurrentDayCycle; + + NamedSettingMap_t mSkysByName; + AssetSettingMap_t mSkysById; - LLSettingsSky::ptr_t mCurrentSky; - LLSettingsWater::ptr_t mCurrentWater; + NamedSettingMap_t mWaterByName; + AssetSettingMap_t mWaterById; - NamedSettingMap_t mSkysByName; - AssetSettingMap_t mSkysById; + NamedSettingMap_t mDayCycleByName; + AssetSettingMap_t mDayCycleById; - NamedSettingMap_t mWaterByName; - AssetSettingMap_t mWaterById; + F32 mSceneLightStrength; + LLVector4 mRotatedLight; - F32 mSceneLightStrength; - LLVector4 mRotatedLight; + UserPrefs mUserPrefs; - UserPrefs mUserPrefs; + change_signal_t mSkyListChange; + change_signal_t mWaterListChange; + change_signal_t mDayCycleListChange; //void addSky(const LLUUID &id, const LLSettingsSky::ptr_t &sky); void removeSky(const std::string &name); @@ -148,7 +187,20 @@ private: //void removeWater(const LLUUID &id); void clearAllWater(); + //void addDayCycle(const LLUUID &id, const LLSettingsSky::ptr_t &sky); + void removeDayCycle(const std::string &name); + //void removeDayCycle(const LLUUID &id); + void clearAllDayCycles(); + + void updateCloudScroll(); + + //========================================================================= + void legacyLoadAllPresets(); + LLSD legacyLoadPreset(const std::string& path); + static std::string getSysDir(const std::string &subdir); + static std::string getUserDir(const std::string &subdir); + }; |