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path: root/indra/newview/lldrawpoolwater.cpp
AgeCommit message (Expand)Author
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-22SL-13565 refactor (consolidate getters) water drawingDave Houlton
2021-11-22SL-13565 disable reflection render pass when all non-void water is occludedDave Houlton
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2020-09-28Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
2020-05-13SL-12007 Toggling 'Transparent water' checkbox has no effectAndrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-08-13SL-11212Graham Linden
2019-08-12SL-10566, SL-10677Graham Linden
2019-06-06SL-11367Graham Linden
2019-05-17SL-11112Graham Linden
2019-03-19SL-10763Graham Linden
2019-03-05Don't rebuild reflection when only edge water patches are in play.Graham Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2019-02-27SL-10566 part the fourthGraham Linden
2019-02-21MergeGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-06Backed out changeset: 43f8558c602bandreykproductengine
2019-02-05temp fogandreykproductengine
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give Intel...Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-08MergeGraham Linden
2019-01-07SL-10304 fix handling of water normal map blending when both current and next...Graham Linden
2019-01-03Fix two files stomped my merging VR before a downstream branch.Graham Linden
2018-11-15Merge 6ishGraham Linden
2018-10-19SL-9929Graham Linden
2018-10-01SL-1655Graham Linden
2018-09-24line endings fixAndreyL ProductEngine
2018-09-19SL-9696Graham Linden
2018-09-18SL-9685Graham Linden
2018-08-30MAINT-9007Graham Linden
2018-08-23MAINT-9006Graham Linden
2018-08-14Remove MSVC optimize pragma.Graham Linden
2018-08-14MAINT-8884 Re-arrange water norm/reflection tex binding to be less incorrect.Graham Linden
2018-07-27fix init on arrayRider Linden
2018-07-27Pausing the clouds will now also stop the waves.Rider Linden
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...Graham Linden
2018-06-13Mods to hook up water settings to water normals for rendering with support fo...Graham Linden
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate coo...Graham Linden
2018-05-21Make rendering of sun / moon work with both in the sky (test visibility indep...Graham Linden graham@lindenlab.com
2018-05-18Make nighttime elev constant _SIN, since it uses a sin value.Graham Linden graham@lindenlab.com