diff options
author | Graham Linden <graham@lindenlab.com> | 2018-06-11 17:46:16 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-06-11 17:46:16 +0100 |
commit | a0598b12656cdcf22ba95cacd01b5ff36f8f1b26 (patch) | |
tree | 3ea09c4043c27998ac26181d80c4d41f8ef87f35 /indra/newview/lldrawpoolwater.cpp | |
parent | 507c4921826e73635f6ae31087ab0e6cd1280f43 (diff) |
Fix water fog consolidation in underwater shaders.
Add plumbing facilities to allow current and next moon textures to be passed to moon shader.
Modify moon shader to blend between current and next moon textures by blend factor.
Diffstat (limited to 'indra/newview/lldrawpoolwater.cpp')
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 25 |
1 files changed, 8 insertions, 17 deletions
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 9cd59c61ec..1ecf0ab8f9 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -68,15 +68,6 @@ F32 LLDrawPoolWater::sWaterFogEnd = 0.f; LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { - mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - gGL.getTexUnit(0)->bind(mHBTex[0]) ; - mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP); - - mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI); - gGL.getTexUnit(0)->bind(mHBTex[1]); - mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP); - - mWaterImagep = LLViewerTextureManager::getFetchedTexture(TRANSPARENT_WATER_TEXTURE); llassert(mWaterImagep); mWaterImagep->setNoDelete(); @@ -461,7 +452,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) LLGLSNoFog noFog; - gGL.getTexUnit(0)->bind(mHBTex[dr]); + gGL.getTexUnit(0)->bind((dr == 0) ? voskyp->getSunTex() : voskyp->getMoonTex()); LLOverrideFaceColor override(this, LLColor4(face->getFaceColor().mV)); face->renderIndexed(); @@ -536,14 +527,14 @@ void LLDrawPoolWater::shade() if (eyedepth < 0.f && LLPipeline::sWaterReflections) { - if (deferred_render) - { - shader = &gDeferredUnderWaterProgram; - } + if (deferred_render) + { + shader = &gDeferredUnderWaterProgram; + } else - { - shader = &gUnderWaterProgram; - } + { + shader = &gUnderWaterProgram; + } } else if (deferred_render) { |