Age | Commit message (Collapse) | Author |
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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descrepencies.
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use hashtable and pre-hashed strings for GLSL uniform lookup, and use dup_handles curl interface to avoid re-initing ares resolvers expensively.
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checking code (OS X RenderDebugGL crash) Code review: Dav3p
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false alarm when using RenderDebugGL. Code Review: DaveP
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Most of the merge was clean, a couple conflicts.
Brought over a couple patches manually for llpolymesh.
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removed unnecessary cache miss from fast timers
renamed llfasttimer_class back to llfasttimer
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generation up into tiles to handle the case where a normal map is higher resolution than the current window)
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supported.
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height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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(wow, super fast so far)
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LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *)
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(transplanted from 1a03c3745cbbe47e5cc5dfec3a9114516865ddc0)
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on toggling deferred rendering, but do make sure a loaded callback exists when bump resolution or desired number of components is lacking. Also, subtract radius of prim from distance to face for virtual size calculations (makes heavily tiled textures on largish spheres fully res when appropriate).
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octree nodes. Regressed EXT-7155 so fix for regression included.
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