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path: root/indra/newview/lldrawpoolavatar.cpp
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2016-11-30SL-540 - fix for regression in handling of out-of-range joint indices in ↵Brad Payne (Vir Linden)
skin weights
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵Brad Payne (Vir Linden)
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-10-18MAINT-6841 - removed the joint remapping code, since it was designed to ↵Brad Payne (Vir Linden)
support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
2016-08-23TEST - non-SSE code path for matrix ops used in mesh skinning.Brad Payne (Vir Linden)
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-21MAINT-6326 [QuickGraphics-RC] Blingposter avatars are all full bright white ↵ruslantproductengine
when basic shaders are disabled.
2016-04-21MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on ↵ruslantproductengine
jellybaby avatars when ALM is enabled FIXED - remove global identifier for the black texture - add black texture 2x2x3 localy on apllication startup - add special flag to LLViewerFetchedTexture for protect from removing
2016-03-22fix merge error for specular rendering on impostorsOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-02MAINT-5700 [QuickGraphics-RC] Blocked avatars should always be derenderedruslantproductengine
2016-02-19MAINT-5022 [QuickGraphics] Materials should not be applied to simple impostersruslantproductengine
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c" will exist on data server.
2015-11-25SL-124 WIP - cleanup of comments and test code before going to project viewer.Brad Payne (Vir Linden)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-21SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap ↵Brad Payne (Vir Linden)
weights where needed. Warn that related debug settings require restart to take effect.
2015-10-19SL-234 WIP - remap skin weights to match included-joint logicBrad Payne (Vir Linden)
2015-10-16SL-234 WIP - Track which joints are part of base skeleton, remap non-base ↵Brad Payne (Vir Linden)
ones when not being rendered.
2015-10-13merge changes for 3.8.5-releaseOz Linden
2015-10-07SL-234 WIP - mac build fixBrad Payne (Vir Linden)
2015-10-07SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵Brad Payne (Vir Linden)
shaders
2015-09-29merge changes for 3.8.4-releaseOz Linden
2015-09-28SL-227 WIP - standardize usage of shared skinning code and handle additional ↵Brad Payne (Vir Linden)
error case in weights.
2015-09-24SL-227 WIP - trimmed unused code.Brad Payne (Vir Linden)
2015-09-24SL-227 WIP - initial pass at consolidating skinning code. Less duplication ↵Brad Payne (Vir Linden)
of functionality, still needs more cleanup.
2015-09-23revert change for MAINT-5022; it is causing other rendering problems that ↵Oz Linden
are worse (it looks like reflections or shinyness on all muted avatars, and the colors become very very dark)
2015-09-14mergeBrad Payne (Vir Linden)
2015-09-14SL-133 WIP, SL-134 WIP - more extra joint handlingBrad Payne (Vir Linden)
2015-09-10MAINT-5022 FIXED (don't perform material if an avatar isTooComplex()) ↵vyacheslavsproductengine
[QuickGraphics] Materials should not be applied to simple imposters.
2015-09-08SL-216 WIP, SL-220 WIP - stray triangles in hw skinning pathBrad Payne (Vir Linden)
2015-08-26SL-205 WIP - support for 152-joint rigged meshes with both hardware and ↵Brad Payne (Vir Linden)
software skinning.
2015-08-20mergeBrad Payne (Vir Linden)
2015-08-19mergeBrad Payne (Vir Linden)
2015-08-18merge changes for 3.8.3-releaseOz Linden
2015-08-18Merge viewer-release and become version 3.8.4andreykproductengine
2015-08-11SL-133 WIP - possible fix for unknown joints warping to originBrad Payne (Vir Linden)
2015-06-30Fix impostors.Drake Arconis
2015-05-15additional debugging code for the problem with rendering too-complex avatarsOz Linden
2015-04-28increment viewer version to 3.7.29Mnikolenko ProductEngine
2015-03-01MAINT-4839 FIXED Animation of Mesh Dress doesn't work.ruslantproductengine
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled.
2015-02-20Clean up impostors and visual mutingOz Linden
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting
2015-01-13merge changes for 3.7.24-releaseOz Linden
2014-12-15merge changes for 3.7.22-releaseOz Linden
2014-12-01mergeBrad Payne (Vir Linden)
2014-10-18Update to build on Xcode 6.0: collection of removal of unused variables ↵callum_linden
[-Wunused-variable]
2014-10-14STORM-2080: correct fitted mesh rendering on some ATI cardsOz Linden
2014-09-10MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn ↵ruslantproductengine
: fix in shader (mul texcoord to tex matrix), array's optimization
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-03-24MAINT-3211 Fix for texture animations not working properly on rigged ↵Dave Parks
attachments when worn from inventory.
2014-02-12merge with releaseRichard Linden
2014-01-30fix odd editor artifactOz Linden