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path: root/indra/newview/lldrawpoolavatar.cpp
AgeCommit message (Expand)Author
2012-12-05MAINT-2040 Fix for rigged meshes sometimes not updating properly with color c...Dave Parks
2012-07-25MAINT-615 Fix for texture animation freezing under certain situations.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...Dave Parks
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-01-19SH-2779 Fix for some transparent rigged attachments not being rendered correc...Dave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ...Leslie Linden
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a...Dave Parks
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...Xiaohong Bao
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...Dave Parks
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-06-06SH-1589 Fix for some meshes showing up in non mesh enabled regions.Dave Parks
2011-06-01SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-03-09Fix for texture state corruption when rendering impostors in a reflection map...Dave Parks
2011-03-07Fix for crash when enabling Debug GL and rendering deferred impostors.Dave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...Dave Parks
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their impos...Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2010-12-01Automated merge up from viewer-developmentLoren Shih
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
2010-10-06ATI compatibility passDave Parks
2010-09-22MergeMatthew Breindel (Falcon)
2010-09-22Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching type...Dave Parks
2010-09-21Fix for build failures - disabling tcmalloc for nowBrad Payne (Vir Linden)
2010-09-20Stop using ll_aligned_malloc/free in llvolume.Dave Parks
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden
2010-08-19Software fallback for avatar vertex skinning.Dave Parks
2010-08-19Integrate SIMD API from oreh/server-trunk-orehDave Parks
2010-08-13Make rigged attachments respect under water rendering.Dave Parks
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-08-12Vertex buffer cleanup, adding water shader to simple rigged attachments.Dave Parks