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authorDave Parks <davep@lindenlab.com>2011-06-01 23:54:49 -0500
committerDave Parks <davep@lindenlab.com>2011-06-01 23:54:49 -0500
commitd78ecc6c283cfee568a08d739bc6f5eec3b9828f (patch)
tree76351b220cfa1e79b15edb21d03d81051853a09b /indra/newview/lldrawpoolavatar.cpp
parente881ee54d0f6cbddcc08bfd30d09232ed891df08 (diff)
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
Diffstat (limited to 'indra/newview/lldrawpoolavatar.cpp')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 7c017f5694..870aec4eff 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -1456,7 +1456,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
continue;
}
- const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id);
+ const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj);
if (!skin)
{
continue;