Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-14 | MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO) | andreykproductengine | |
2017-11-14 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2017-11-01 | MAINT-7228 Vertex buffer allocation failure handling | andreykproductengine | |
2017-03-30 | MAINT-7128 Crash in LLDrawable::cleanupReferences - more informative logging | AndreyL ProductEngine | |
2016-11-30 | SL-540 - fix for regression in handling of out-of-range joint indices in ↵ | Brad Payne (Vir Linden) | |
skin weights | |||
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵ | Brad Payne (Vir Linden) | |
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | |||
2016-10-18 | MAINT-6841 - removed the joint remapping code, since it was designed to ↵ | Brad Payne (Vir Linden) | |
support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code. | |||
2016-08-23 | TEST - non-SSE code path for matrix ops used in mesh skinning. | Brad Payne (Vir Linden) | |
2016-05-21 | merged jelly-doll viewer-release into bento | Brad Payne (Vir Linden) | |
2016-05-06 | merge 4.0.4-release and MAINT-5974 | Oz Linden | |
2016-04-21 | MAINT-6326 [QuickGraphics-RC] Blingposter avatars are all full bright white ↵ | ruslantproductengine | |
when basic shaders are disabled. | |||
2016-04-21 | MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on ↵ | ruslantproductengine | |
jellybaby avatars when ALM is enabled FIXED - remove global identifier for the black texture - add black texture 2x2x3 localy on apllication startup - add special flag to LLViewerFetchedTexture for protect from removing | |||
2016-03-22 | fix merge error for specular rendering on impostors | Oz Linden | |
2016-03-07 | merge DRTVWR-398 build cleanup fixes | Oz Linden | |
2016-03-02 | MAINT-5700 [QuickGraphics-RC] Blocked avatars should always be derendered | ruslantproductengine | |
2016-02-19 | MAINT-5022 [QuickGraphics] Materials should not be applied to simple imposters | ruslantproductengine | |
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c" will exist on data server. | |||
2015-11-25 | SL-124 WIP - cleanup of comments and test code before going to project viewer. | Brad Payne (Vir Linden) | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-21 | SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap ↵ | Brad Payne (Vir Linden) | |
weights where needed. Warn that related debug settings require restart to take effect. | |||
2015-10-19 | SL-234 WIP - remap skin weights to match included-joint logic | Brad Payne (Vir Linden) | |
2015-10-16 | SL-234 WIP - Track which joints are part of base skeleton, remap non-base ↵ | Brad Payne (Vir Linden) | |
ones when not being rendered. | |||
2015-10-13 | merge changes for 3.8.5-release | Oz Linden | |
2015-10-07 | SL-234 WIP - mac build fix | Brad Payne (Vir Linden) | |
2015-10-07 | SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵ | Brad Payne (Vir Linden) | |
shaders | |||
2015-09-29 | merge changes for 3.8.4-release | Oz Linden | |
2015-09-28 | SL-227 WIP - standardize usage of shared skinning code and handle additional ↵ | Brad Payne (Vir Linden) | |
error case in weights. | |||
2015-09-24 | SL-227 WIP - trimmed unused code. | Brad Payne (Vir Linden) | |
2015-09-24 | SL-227 WIP - initial pass at consolidating skinning code. Less duplication ↵ | Brad Payne (Vir Linden) | |
of functionality, still needs more cleanup. | |||
2015-09-23 | revert change for MAINT-5022; it is causing other rendering problems that ↵ | Oz Linden | |
are worse (it looks like reflections or shinyness on all muted avatars, and the colors become very very dark) | |||
2015-09-14 | merge | Brad Payne (Vir Linden) | |
2015-09-14 | SL-133 WIP, SL-134 WIP - more extra joint handling | Brad Payne (Vir Linden) | |
2015-09-10 | MAINT-5022 FIXED (don't perform material if an avatar isTooComplex()) ↵ | vyacheslavsproductengine | |
[QuickGraphics] Materials should not be applied to simple imposters. | |||
2015-09-08 | SL-216 WIP, SL-220 WIP - stray triangles in hw skinning path | Brad Payne (Vir Linden) | |
2015-08-26 | SL-205 WIP - support for 152-joint rigged meshes with both hardware and ↵ | Brad Payne (Vir Linden) | |
software skinning. | |||
2015-08-20 | merge | Brad Payne (Vir Linden) | |
2015-08-19 | merge | Brad Payne (Vir Linden) | |
2015-08-18 | merge changes for 3.8.3-release | Oz Linden | |
2015-08-18 | Merge viewer-release and become version 3.8.4 | andreykproductengine | |
2015-08-11 | SL-133 WIP - possible fix for unknown joints warping to origin | Brad Payne (Vir Linden) | |
2015-06-30 | Fix impostors. | Drake Arconis | |
2015-05-15 | additional debugging code for the problem with rendering too-complex avatars | Oz Linden | |
2015-04-28 | increment viewer version to 3.7.29 | Mnikolenko ProductEngine | |
2015-03-01 | MAINT-4839 FIXED Animation of Mesh Dress doesn't work. | ruslantproductengine | |
MAINT-4165 FIXED Crash on skinned, texture animated geometry with deferred rendering enabled. | |||
2015-02-20 | Clean up impostors and visual muting | Oz Linden | |
Rename the settings that control them to be more descriptive Remove the separate boolean setting (RenderUseImpostors) that governed both Establish default values based on gpu class for impostors and visual muting | |||
2015-01-13 | merge changes for 3.7.24-release | Oz Linden | |
2014-12-15 | merge changes for 3.7.22-release | Oz Linden | |
2014-12-01 | merge | Brad Payne (Vir Linden) | |
2014-10-18 | Update to build on Xcode 6.0: collection of removal of unused variables ↵ | callum_linden | |
[-Wunused-variable] | |||
2014-10-14 | STORM-2080: correct fitted mesh rendering on some ATI cards | Oz Linden | |
2014-09-10 | MAINT-3964 FIXED Textures with Alpha won't Animate on Rigged Mesh when worn ↵ | ruslantproductengine | |
: fix in shader (mul texcoord to tex matrix), array's optimization |