summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolalpha.cpp
AgeCommit message (Expand)Author
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-09-20reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-09-10Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re...William Todd Stinson
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-23MAINT-616 Fix for particles not rendering.Dave Parks
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...Dave Parks
2012-02-10SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...Dave Parks
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...Dave Parks
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight t...Dave Parks
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas w...Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-07-08merge changes for storm-1485Oz Linden
2011-07-05SH-1918 Fix for highlight transparent not working when basic shaders enabled.Dave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-08Unused variableDave Parks
2011-06-08SH-1692 Factor out all (but one) of the bindDeferredShader calls in lldrawpoo...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2011-04-28SH-1443 Fix for fullbright alpha objects not appearing for some combinations ...Dave Parks
2011-03-03Fix for DoF effect being busted on transparent surfaces.Dave Parks
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2010-11-24Depth of Field whenever "Lighting and Shadows" is enabled and global-illumina...Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only deferr...Tofu Linden
2010-03-08VWR-4214 followupTofu Linden
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...Tofu Linden
2010-03-04Optimiziation pass.Dave Parks
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
2010-08-24merge heads. whew.Tofu Linden