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authorDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
committerDave Parks <davep@lindenlab.com>2011-07-29 17:46:16 -0500
commit8ec39da3468f53af85d0cd4d4d9c54a72d6b8152 (patch)
tree6e8b4c25cbc7411bf6d6e76af852a600debf8838 /indra/newview/lldrawpoolalpha.cpp
parente16eb4ae4a73125bc4e74fc667aa99110ac77c29 (diff)
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlphaFunc when shaders are available).
Reviewed by Leslie
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r--indra/newview/lldrawpoolalpha.cpp69
1 files changed, 44 insertions, 25 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index ddcf42e523..9719140a37 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -88,16 +88,13 @@ void LLDrawPoolAlpha::endDeferredPass(S32 pass)
void LLDrawPoolAlpha::renderDeferred(S32 pass)
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
- {
- LLFastTimer t(FTM_RENDER_GRASS);
- gDeferredTreeProgram.bind();
- LLGLEnable test(GL_ALPHA_TEST);
- //render alpha masked objects
- LLRenderPass::renderTexture(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask());
- gDeferredTreeProgram.unbind();
- }
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ LLFastTimer t(FTM_RENDER_GRASS);
+ gDeferredDiffuseAlphaMaskProgram.bind();
+ gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f);
+
+ //render alpha masked objects
+ LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
+ gDeferredDiffuseAlphaMaskProgram.unbind();
}
@@ -124,7 +121,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightProgram;
+ fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
@@ -138,7 +135,8 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
gPipeline.mDeferredDepth.bindTarget();
simple_shader = NULL;
fullbright_shader = NULL;
- gObjectFullbrightProgram.bind();
+ gObjectFullbrightAlphaMaskProgram.bind();
+ gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f);
}
deferred_render = TRUE;
@@ -157,7 +155,7 @@ void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
gPipeline.mDeferredDepth.flush();
gPipeline.mScreen.bindTarget();
- gObjectFullbrightProgram.unbind();
+ gObjectFullbrightAlphaMaskProgram.unbind();
}
deferred_render = FALSE;
@@ -175,13 +173,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
- simple_shader = &gObjectSimpleWaterProgram;
- fullbright_shader = &gObjectFullbrightWaterProgram;
+ simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
+ fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram;
}
else
{
- simple_shader = &gObjectSimpleProgram;
- fullbright_shader = &gObjectFullbrightProgram;
+ simple_shader = &gObjectSimpleAlphaMaskProgram;
+ fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
}
if (mVertexShaderLevel > 0)
@@ -227,29 +225,32 @@ void LLDrawPoolAlpha::render(S32 pass)
mAlphaDFactor = LLRender::BF_ZERO; // block (zero-out) glow where the alpha test succeeds
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f);
if (mVertexShaderLevel > 0)
{
- if (!LLPipeline::sRenderDeferred)
+ if (!LLPipeline::sRenderDeferred || !deferred_render)
{
simple_shader->bind();
+ simple_shader->setAlphaRange(0.33f, 1.f);
+
pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
if (fullbright_shader)
{
fullbright_shader->bind();
+ fullbright_shader->setAlphaRange(0.33f, 1.f);
}
pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
//LLGLSLShader::bindNoShader();
}
else
{
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f); //OK
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask());
gPipeline.enableLightsDynamic();
pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask());
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
}
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
@@ -257,7 +258,6 @@ void LLDrawPoolAlpha::render(S32 pass)
if (deferred_render && pass == 1)
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.33f);
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
}
else
@@ -268,13 +268,33 @@ void LLDrawPoolAlpha::render(S32 pass)
mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
- if (LLPipeline::sImpostorRender)
+ if (mVertexShaderLevel > 0)
{
- gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
+ if (LLPipeline::sImpostorRender)
+ {
+ fullbright_shader->bind();
+ fullbright_shader->setAlphaRange(0.5f, 1.f);
+ simple_shader->bind();
+ simple_shader->setAlphaRange(0.5f, 1.f);
+ }
+ else
+ {
+ fullbright_shader->bind();
+ fullbright_shader->setAlphaRange(0.f, 1.f);
+ simple_shader->bind();
+ simple_shader->setAlphaRange(0.f, 1.f);
+ }
}
else
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
+ if (LLPipeline::sImpostorRender)
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f); //OK
+ }
+ else
+ {
+ gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK
+ }
}
}
@@ -291,7 +311,6 @@ void LLDrawPoolAlpha::render(S32 pass)
if (deferred_render && pass == 1)
{
- gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}