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path: root/indra/newview/lldrawpoolalpha.cpp
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2019-03-05Don't rebuild reflection when only edge water patches are in play.Graham Linden
Use (Restore)TexSetup for tex binding (should be equivalent now). Simplify uniform management in alpha drawpool loop. Fix wrong modelview mat being used for distortion map gen.
2019-03-04Roll back even more alpha draw pool optimizations that break particles.Graham Linden
2019-03-04Fix line-endings.Graham Linden
2019-03-04Factor emissives and fullbrights out of alpha draw pool loop of death.Graham Linden
2019-03-04SL-10566Graham Linden
Put back old alpha pool draw loop with option to render emissives out of order to save state changes.
2019-03-04Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵Graham Linden
alpha materials lighting errors.
2019-03-04Fix unused local var 'partition' and avoid assert in rendering highlights.Graham Linden
2019-03-04SL-10566Graham Linden
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type.
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-27SL-10566 part the fourthGraham Linden
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering.
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-06-14MAINT-8750 Add transparency indicator for invisiprims.maxim_productengine
2018-06-01merge from viewer-releaseandreykproductengine
2018-05-17MAINT-8649 FIXED CTRL+ALT+T does not make alpha masking textures visiblemaxim_productengine
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
New outline selection around mesh objects.
2016-10-11MAINT-6790 Fixing log spamandreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-11-11Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-25BUG-3984 fix broken rendering of particles using blend funcsGraham Linden
2013-09-25BUG-3982 add code to subtract the lack of not removing the removal of ↵Graham Linden
backfaces for particles (make particles render double-sided again)
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-19Fix merge regressions from missed changes to LoD updatesGraham Linden
2013-08-19MergeArun Bapu
2013-08-14Fix for NORSPEC 271 - Transparent prims in Materials Viewer are incorrectly ↵Arun Bapu
affecting depth of field by modifying the depth buffer
2013-10-21MAINT-3338 fix disable of particle glow on false suspicion of lying network dataGraham Linden
2013-08-12NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ↵Graham Linden
in impostor rendering
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵Graham Linden
for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-07NORSPEC-342 fix alpha objects appearing black in impostor imagesGraham Madarasz (Graham Linden)
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw ↵Graham Madarasz (Graham Linden)
without breaking glow (even for alpha-blended) faces
2013-08-03NORSPEC-332 fix fullbright tex indexing failGraham Linden
2013-08-03NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ↵Graham Linden
glow
2013-08-01NORSPEC-336 fix glow regression from 304 fixGraham Linden
2013-08-01NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggleGraham Madarasz (Graham Linden)
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden