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authorRichard Linden <none@none>2013-10-01 14:28:39 -0700
committerRichard Linden <none@none>2013-10-01 14:28:39 -0700
commit59628d6f85deed89cb35d9343183069cfccd13c0 (patch)
tree6b4c35053c2291fd5ff1cccedf86bbd76ce78e1d /indra/newview/lldrawpoolalpha.cpp
parentad777b46d0fe5d790e43efb1771e9f64f3ad3dfb (diff)
parent9e486f6c6abbee6cb41ba9a6271d8a025ad924ef (diff)
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index e4ebfea665..75f7921941 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -89,7 +89,7 @@ S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
if (pass == 0)
{
@@ -179,7 +179,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
void LLDrawPoolAlpha::beginRenderPass(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
if (LLPipeline::sImpostorRender)
{
@@ -211,7 +211,7 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
void LLDrawPoolAlpha::endRenderPass( S32 pass )
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LLRenderPass::endRenderPass(pass);
if(gPipeline.canUseWindLightShaders())
@@ -222,7 +222,7 @@ void LLDrawPoolAlpha::endRenderPass( S32 pass )
void LLDrawPoolAlpha::render(S32 pass)
{
- LLFastTimer t(FTM_RENDER_ALPHA);
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LLGLSPipelineAlpha gls_pipeline_alpha;
@@ -336,7 +336,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
LLSpatialGroup* group = *i;
- if (group->mSpatialPartition->mRenderByGroup &&
+ if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
@@ -374,15 +374,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
LLSpatialGroup* group = *i;
llassert(group);
- llassert(group->mSpatialPartition);
+ llassert(group->getSpatialPartition());
- if (group->mSpatialPartition->mRenderByGroup &&
+ if (group->getSpatialPartition()->mRenderByGroup &&
!group->isDead())
{
bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
// All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
+ group->getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
+ group->getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
@@ -392,7 +392,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if ((params.mVertexBuffer->getTypeMask() & mask) != mask)
{ //FIXME!
- llwarns << "Missing required components, skipping render batch." << llendl;
+ LL_WARNS() << "Missing required components, skipping render batch." << LL_ENDL;
continue;
}
@@ -414,14 +414,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
LLRenderPass::applyModelMatrix(params);
-
+
LLMaterial* mat = NULL;
if (deferred_render)
{
mat = params.mMaterial;
}
-
+
if (params.mFullbright)
{
// Turn off lighting if it hasn't already been so.
@@ -491,7 +491,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
LLGLSLShader::bindNoShader();
current_shader = NULL;
}
-
+
if (use_shaders && mat)
{
// We have a material. Supply the appropriate data here.
@@ -541,7 +541,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
}
- else
+ else
{ //not batching textures or batch has only 1 texture -- might need a texture matrix
if (params.mTexture.notNull())
{
@@ -552,7 +552,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
else
{
- gGL.getTexUnit(0)->bind(params.mTexture, TRUE);
+ gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
}
if (params.mTextureMatrix)