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author | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-06-01 01:18:47 +0300 |
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committer | andreykproductengine <andreykproductengine@lindenlab.com> | 2018-06-01 01:18:47 +0300 |
commit | 9437d1511e2c4b73a58abc823b1ca2a29a8a4d04 (patch) | |
tree | e6b24dafcbf54d6145a44784ed4defdbbd3335c8 /indra/newview/lldrawpoolalpha.cpp | |
parent | fadb6c7c65f4d531f513d5d896ca25b9bb22b48f (diff) | |
parent | 40d4e8b2e6d25a625c7a5ef5dd3e94321d18ce82 (diff) |
merge from viewer-release
Diffstat (limited to 'indra/newview/lldrawpoolalpha.cpp')
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 06f8b483b2..b0d48abb14 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -47,6 +47,7 @@ #include "llviewerregion.h" #include "lldrawpoolwater.h" #include "llspatialpartition.h" +#include "llglcommonfunc.h" BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE; @@ -586,11 +587,14 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_PUSH); - gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); - - params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); - gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); + + LLGLEnableFunc stencil_test(GL_STENCIL_TEST, params.mSelected, &LLGLCommonFunc::selected_stencil_test); + + gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); + params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); + + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); + gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. @@ -600,7 +604,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) { // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color - LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) emissive_shader->bind(); |