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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolalpha.cpp
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Author
2013-06-20
merge with release
Richard Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-31
Fix for uninitialized texture gamma on fullbright alpha objects.
Dave Parks
2013-05-30
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...
Dave Parks
2013-05-30
Fix for some objects not rendering underwater with advanced lighting enabled
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
for SH-4145: Interesting: Implement occlusion culling for object cache
Xiaohong Bao
2013-05-13
NORSPEC-171 Fix for full bright checkbox breaking transparent objects with ma...
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-17
NORSPEC-133 More NULL shader pointer crash suppression
Graham Madarasz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
Pass binormal masks in on particles and in lldrawpoolalpha
Dave Parks
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
2013-03-29
NORSPEC-66 Hook up material parameters to rigged attachments.
Dave Parks
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-28
NORSPEC-62 Fix for fullbright checkbox not working with materials
Dave Parks
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-09-20
reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-09-10
Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re...
William Todd Stinson
2012-07-11
Pull in viewer-development because it's painful. Merge with runitai's help.
simon@Simon-PC.lindenlab.com
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-23
MAINT-616 Fix for particles not rendering.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-09-29
SH-2370 Fix for alpha masked objects not getting highlighted when highlight t...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-27
SH-2242 Physics shape display works again, added asserts to flush out areas w...
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-07-17
SH-2031 High risk changeset, but potentially high reward. Addresses frame st...
Dave Parks
2011-07-08
merge changes for storm-1485
Oz Linden
2011-07-05
SH-1918 Fix for highlight transparent not working when basic shaders enabled.
Dave Parks
2011-06-22
merge latest viewer-development
Oz Linden
2011-06-08
Unused variable
Dave Parks
2011-06-08
SH-1692 Factor out all (but one) of the bindDeferredShader calls in lldrawpoo...
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
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