Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-07 | Fix apply of model matrix expecting upstream code to be in the correct ↵ | Graham Linden | |
matrix mode (which was not true as the assert on same fired). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2017-12-08 | SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged faces | Brad Payne (Vir Linden) | |
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-07-09 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ | ruslantproductengine | |
ALPHA_MODE_BLEND, do not render when ALM is enabled | |||
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-08-09 | second phase summer cleaning | Richard Linden | |
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc. | |||
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks | |
Reviewed by Graham | |||
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ↵ | Geenz | |
Removed materials rendering from the bump draw pool, and reverted it to its previous state. | |||
2012-07-31 | Merge in viewer-development | simon@Simon-PC.lindenlab.com | |
2012-07-24 | merge to viewer-developmento | Oz Linden | |
2012-07-03 | MAINT-685 Fix for disabling basic shaders making high detail terrain render ↵ | Dave Parks | |
incorrectly. | |||
2012-06-15 | Merge with tip | callum | |
2012-06-13 | MAINT-1147 Fix for frame stall on region crossing. | Dave Parks | |
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks | |
2012-05-09 | Added support to disable a draw pool. When the movable option checkbox is ↵ | prep | |
selected we will now also cull the terrain draw pool. | |||
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-26 | storm-1189: remove more of the code for classic clouds | Oz Linden | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵ | Merov Linden | |
altitude flicker though (STORM-306) | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-05-01 | Rigged attachment integration WIP. | Dave Parks | |
2010-04-14 | Remove calls to llpushcallstacks from inner loops. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2009-11-06 | merge from texture-pipeline | Steve Bennetts | |
2009-11-06 | merge QAR-1829: texture pipeline branch in viewer-2.0.0.3 | Xiaohong Bao | |
2009-10-27 | Extra debugging info for EXT-1456 | Palmer | |
Reviewed by Bao | |||
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
Self reviewed. |