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authorDave Parks <davep@lindenlab.com>2010-02-06 17:33:12 -0600
committerDave Parks <davep@lindenlab.com>2010-02-06 17:33:12 -0600
commit095a5e84408b47ef3c5610e111aefe51d77633ca (patch)
tree41e2192e1c4a6f3d9b2ea470850b6efc28e4d2df /indra/newview/lldrawpool.cpp
parent43ca4e104b613c95a1147751122f7ff007542e5c (diff)
Draw prims using triangle strips instead of triangle lists.
Diffstat (limited to 'indra/newview/lldrawpool.cpp')
-rw-r--r--indra/newview/lldrawpool.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 95ddacb722..ef946ac49e 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -496,8 +496,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
params.mGroup->rebuildMesh();
}
params.mVertexBuffer->setBuffer(mask);
- params.mVertexBuffer->drawRange(LLRender::TRIANGLES, params.mStart, params.mEnd, params.mCount, params.mOffset);
- gPipeline.addTrianglesDrawn(params.mCount/3);
+ params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
+ gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
}
if (params.mTextureMatrix && texture && params.mTexture.notNull())