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2013-09-19Merge. Pull in viewer-release after materials viewer release.Monty Brandenberg
2013-09-12SH-4489 New debug/dev settings for control over new mesh behaviorMonty Brandenberg
While giving myself a full project code review, found a bug in the MeshUseGetMesh1 setting. Mostly defaulted to old configuration but used the GetMesh2 caps which would have been a huge DoS resource sink. Did some documentation maintenance as well while I was in there. More for the to-do list, etc.
2013-09-11SH-4489 New debug/dev settings for control over new mesh behaviorMonty Brandenberg
Added 'MeshUseGetMesh1' and 'MeshUseHttpRetryAfter' debug settings to control mesh transport behavior. First forces the use of the legacy mesh fetch style with high concurrency and connection churn. The second, on by default, honors Retry-After values if they are reasonable. If off or unreasonable, internal delay times are used.
2013-09-09Merge viewer-release 3.6.5 CocoaGraham Linden
2013-09-05NORSPEC-360 fix issues with mip selection and TCs in projector fake env ↵Graham Linden
reflection
2013-08-27merge changes for 3.6.4-releaseOz Linden
2013-08-26Merge. Pull in viewer-release after SSA merge.Monty Brandenberg
2013-08-26Merge the CHUIstorm 3.6.5Graham Linden
2013-08-19merge changes for 3.6.3-releaseOz Linden
2013-08-19merge changes for DRTVWR-285Oz Linden
2013-08-19merge changes for 3.6.3-releaseOz Linden
2013-08-19Merge in viewer-releaseGraham Linden
2013-08-15NORSPEC-349 make render targets use original formats when resizing impostors ↵Graham Linden
and fix alpha for deferred impostor shader
2013-08-15NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ↵Graham Linden
obey vertex alpha
2013-08-15NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to ↵Graham Linden
remedy unsightly blemishes, boxes, and the occasional extra wing.
2013-08-15MAINT-3012 FIXED Don't show Destination Guide by default on first run.Mnikolenko ProductEngine
2013-08-12NORSPEC-342 tweak shader to work on mac og glslGraham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth ↵Graham Linden
for mostly-transparent buffer pixels, aka hair in ALM only
2013-08-11NORSPEC-341 fix issues with water reflection coloring and abnormalsGraham Linden
2013-08-07merge changes for DRTVWR-333Oz Linden
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-08-05Change the setting for GetMesh2 meshes to Mesh2MaxConcurrentRequests.Monty Brandenberg
While linking GetMesh2 to the old setting was simpler from a user point-of-view, they really shouldn't be linked and the old one will go away. This one may be renamed to AssetMaxConcurrentRequests or something similar if we get to the mesh/texture unification step.
2013-08-05NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between ↵Graham Linden
alpha/non/ALM/non-ALM
2013-07-30NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac ↵Graham Madarasz (Graham Linden)
10.6.8 nV driver issues
2013-07-28NORSPEC-314 fixed another mac-specific stupidity by splitting out a new ↵Graham Madarasz
srgb_mac version of the shader
2013-07-26NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ↵Graham Linden
mac GLSL compiler
2013-07-25Make use of vertex_color selectable per shader with alphaF/alphaV againGraham Linden
2013-07-25NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB ↵Graham Linden
conversion in one place
2013-07-24MATBUG-306 regression fix, vert color applied in wrong colorspaceGraham Linden
2013-07-24NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ↵Graham Linden
match more closely
2013-07-24NORSPEC-314 fix discrepancies between alpha and non-alpha deferred ↵Graham Linden
point/spot atten
2013-07-24MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ↵Graham Linden
anger some shader compilers despite not being used
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as ↵Graham Linden
deferred (opaque objects)
2013-07-23NORSPEC-293 fix sRGB to linear conversion to not scrooge the darksGraham Linden
2013-07-23NORSPEC-285 NORSPEC-298 alpha vs diff color differencesGraham Linden
2013-07-23NORSPEC-293 hazy glowing fullbright begoneGraham Linden
2013-07-22NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driverGraham Linden
2013-07-22Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2013-07-22NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not ↵Graham Linden
matching the rest of the sRGB herd
2013-07-22NORSPEC-320 fix fullbright alpha breakage when not underwaterGraham Linden
2013-07-22MATBUG-306 fix alpha knock-on from underwater lightcurve matchingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/maskingGraham Linden
2013-07-21NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ↵Graham Linden
gamma exposed in settings
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-21NORSPEC-315 NORSPEC-316 NORSPEC-312 fix various haze and gamma correction ↵Graham Linden
issues, alpha-blend objects still missing haze underwater
2013-07-17NORSPEC-291 put back conversion to srgb in deferred water shaderGraham Linden
2013-07-17NORSPEC-291 fix materials underwater, disable attempt at materials in ↵Graham Linden
reflect/distort RTs
2013-07-16NORSPEC-293 WIP fix fullbrightF order of ops to match non-deferred with ↵Graham Linden
fullbright+glow+texcolor
2013-07-16NORSPEC-240 make alpha-masked fullbright objs use fullbright alpha mask ↵Graham Linden
rendering