Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-02 | MAINT-528 added syntax highlighting for STATUS_BLOCK_GRAB_OBJECT and ↵ | Maestro Linden | |
corrected related tooltips | |||
2013-07-02 | MAINT-1312 Fixed a typo in PRIM_TEMP_ON_REZ tooltip. Reviewed by Kelly. | Maestro Linden | |
2013-07-02 | MAINT-1260 add missing PRIM_ constants to syntax highlighting. Reviewed by ↵ | Maestro Linden | |
Kelly. | |||
2013-07-01 | NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, ↵ | Dave Parks | |
slight cleanup. | |||
2013-07-01 | Automated merge with https://bitbucket.org/lindenlab/viewer-cat | Dave Parks | |
2013-07-01 | NORSPEC-290 Shader optimization WIP -- remove some more divides and ↵ | Dave Parks | |
normalizes from various lighting functions, rework flow control based on profile feedback. | |||
2013-06-28 | Merge with viewer-bear which was just merged with viewer-release | callum_linden | |
2013-06-28 | NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵ | Dave Parks | |
divides from various lighting functions. | |||
2013-06-27 | Merge with viewer-release | callum_linden | |
2013-06-27 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-26 | MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵ | Dave Parks | |
implementations | |||
2013-06-26 | Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366 | Dave Parks | |
2013-06-26 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-26 | NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF | Dave Parks | |
2013-06-25 | MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting ↵ | Dave Parks | |
falloff (again). | |||
2013-06-24 | MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ↵ | Graham Madarasz (Graham) | |
slow down on ATI on Mac | |||
2013-06-24 | NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry | Graham Linden | |
2013-06-21 | NORSPEC-280 Fix for shader compilation error on OpenGL 3.3 | Dave Parks | |
2013-06-21 | Automated merge with file:///F:%5Cviewer-bear | Dave Parks | |
2013-06-20 | NORSPEC-277 WIP backout old-school normal permutation | Graham Linden | |
2013-06-20 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Dave Parks | |
2013-06-19 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-19 | Point light color (de)correction. | Dave Parks | |
2013-06-18 | Occlusion culling overhaul. | Dave Parks | |
2013-06-13 | NORSPEC-261 No more magic numbers, parity between forward and deferred ↵ | Dave Parks | |
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit). | |||
2013-06-13 | NORSPEC-261 Put back directional ambient. | Dave Parks | |
2013-06-13 | NORSPEC-261 Better blending of environment map. | Dave Parks | |
2013-06-13 | NORSPEC-261 Fix for bad legacy shiny values. | Dave Parks | |
2013-06-13 | correct DOS line endings | Oz Linden | |
2013-06-10 | Line endings. | Dave Parks | |
2013-06-09 | NORSPEC-246 fix shader compile errors from missing return | Graham Madarasz | |
2013-06-09 | NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵ | Graham Madarasz | |
and remove haxors | |||
2013-06-09 | NORSPEC-246 WIP fix handling of encoded normals with single FP only cards | Graham Madarasz | |
2013-06-05 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-05 | NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ↵ | Dave Parks | |
used and glossiness bludgeoning environment intensity. Reviewed/written by Graham. | |||
2013-06-05 | NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or ↵ | Graham Madarasz | |
damped by glossiness | |||
2013-06-05 | NORSPEC-238 spec map env mask term in alpha chan ignored | Graham Madarasz | |
2013-06-04 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-06-03 | NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled. | Dave Parks | |
2013-06-03 | NORSPEC-227 fix settings XML merge derp | Graham Madarasz | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-05-31 | NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ↵ | Dave Parks | |
advanced lighting enabled. | |||
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵ | Dave Parks | |
lighting/materials enabled. | |||
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks | |
2013-05-29 | Automated merge with ↵ | Dave Parks | |
https://bitbucket.org/lindenlab/viewer-development-materials | |||
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-05-29 | Merge downstream code | simon | |
2013-05-29 | Merge latest viewer-release | simon | |
2013-05-24 | merge changes for maint-2724 | Oz Linden | |
2013-05-23 | MAINT-2724: Make viewer explicitly set coroutine stack size. | Nat Goodspeed | |
Introduce LLCoros::setStackSize(), with a compile-time default value we hope we never have to use. Make LLAppViewer call it with the value of the new settings variable CoroutineStackSize as soon as we've read settings files. (While we're at it, notify interested parties that we've read settings files.) Give CoroutineStackSize a default value four times the previous default stack size. Make LLCoros::launch() pass the saved stack size to each new coroutine instance. Re-enable lleventcoro integration test. Use LLSDMap() construct rather than LLSD::insert(), which used to return the modified object but is now void. |