Age | Commit message (Collapse) | Author |
|
change to "hidden avatars"
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
like to see a video after I log in that highlights the best features of Second Life
|
|
|
|
|
|
no persist between sessions
|
|
|
|
|
|
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
|
|
|
|
|
|
|
|
texture rendering based on available hardware.
|
|
|
|
|
|
(wow, super fast so far)
|
|
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
|
|
and no lights around.
|
|
|
|
|
|
|
|
|
|
lights around.
|
|
needed -- make sample counts consistent between shaders and render targets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GL_ARB_texture_multisample instead.
|
|
* Fixed ATI mac "lighting and shadows" related crash
* Fixed up numerous GL errors on macs related to multiple color formats,
the use of glEnable/glDisable on textures above the texture unit count
and old ATI-specific code that was not appropriate for Mac.
* Disabled SSAO for ATI macs due to it not working with shadows
* Ongoing work to properly get shadows and SSAO functioning on ATI macs is required.
Reviewed by davep
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|