Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-09-17 | Merge branch 'develop' into rlva/base | Kitty Barnett | |
2024-09-16 | Add the RLVa menu | Kitty Barnett | |
2024-09-10 | Allow the in world voice indicator to be toggled in preferences | Mnikolenko Productengine | |
2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-09-04 | secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵ | Cosmic Linden | |
handled by viewer in unpredictable manner | |||
2024-09-04 | Fix another 1856 crash on startup case when Terrain Bake shaders are ↵ | Brad Linden | |
unsupported (#2491) fixes secondlife/viewer#1856 | |||
2024-09-03 | secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵ | Cosmic Linden | |
handled by viewer in unpredictable manner | |||
2024-09-03 | #1852 Fix for some visual corruption caused by divide by zero in lighting ↵ | Dave Parks | |
functions (#2488) | |||
2024-09-02 | Add basic scaffolding to support reply commands and handle @versionXXX as an ↵ | Kitty Barnett | |
illustration | |||
2024-09-01 | Add owner say chat hook | Kitty Barnett | |
2024-08-31 | Minimal code needed to add RLVa with an on/off toggle | Kitty Barnett | |
2024-08-30 | Introduce Khronos Neutral tonemapper as new default along with debug options ↵ | Rye Mutt | |
to control tonemap mix (#2464) (#2468) | |||
2024-08-29 | Merge pull request #2466 from RyeMutt/smaa | Rye Mutt | |
Introduce SMAA and rework post process chain for better visual quality | |||
2024-08-29 | Integrate SMAA and rework post process chain for better visual quality | Rye Mutt | |
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects | |||
2024-08-29 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
2024-08-29 | Add error handling for intel crashes from GLTF Scene shader (#2456) | Brad Linden | |
fix secondlife/viewer#1856 | |||
2024-08-28 | #2432 Restore default nametag behavior. (#2444) | Dave Parks | |
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render | |||
2024-08-27 | #2432 Make nametags default to "show briefly" | RunitaiLinden | |
2024-08-27 | viewer#2413 Remove obsolete alert about expiring voice morphs | Andrey Kleshchev | |
2024-08-24 | Improve FXAA quality and performance when GL version is greater then 4 | Rye Cogtail | |
Adds gather4 support under GLSL 4.0+ | |||
2024-08-24 | Add Contrast Adaptive Sharpening post process effect(#2399) | Rye Mutt | |
2024-08-22 | Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵ | Brad Linden | |
release/2024.08-DeltaFPS | |||
2024-08-22 | #2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402) | Dave Parks | |
2024-08-19 | viewer#2342 Return AvatarBakedTextureUploadTimeout | Andrey Kleshchev | |
Partial rollback of d00b6e4 QA uses AvatarBakedTextureUploadTimeout and requested restoration. | |||
2024-08-13 | Merge pull request #2210 from secondlife/v-1883 | cosmic-linden | |
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | |||
2024-08-08 | Auto-scaling amortisation of dynamic BB calcs (#2226) | Beq Janus | |
* Auto-scaling amortisation of dynamic BB calcs This fix limits the overhead of the dynamic BB calcs to AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames default is 5 avatar per 4 frames. Thus a standard busy region 25 avatars would take 20 frames to refresh the BBs. * Add comments to give context to the amortised BB recalcs explain the frequency of updates given the number of avatars present as to how that limits the impact on frame rate in busy scenes | |||
2024-08-06 | secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools | Cosmic Linden | |
2024-08-04 | Add LLUIColorTable debug-settings-like floater for easing skin design | Rye Mutt | |
2024-07-29 | viewer#2113 Optional disable eyes/head follow cursor/lookat | Andrey Kleshchev | |
Intended for photography, but there is curently no nice way to present it so it's in debug options until we get some critical mass of features that can be collected into a single whole. | |||
2024-07-25 | viewer#2065 Region restart schedule floater | Andrey Kleshchev | |
2024-07-17 | Merge remote-tracking branch 'origin/release/webrtc-voice' into develop | Brad Linden | |
# Conflicts: # autobuild.xml | |||
2024-07-10 | Merge pull request #1982 from secondlife/v-1885 | cosmic-linden | |
secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap | |||
2024-07-10 | secondlife/viewer#1885: Terrain texture repeats: Remove feature flag ↵ | Cosmic Linden | |
dependency on simulator feature in favor of cap | |||
2024-07-03 | #1870 Tune up for better experience on integrated intel with low memory (#1872) | Dave Parks | |
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again | |||
2024-07-02 | EnableVoiceMorphing should default to true | Roxie Linden | |
2024-07-02 | viewer#1666 Allow switching 2k textures off in bulk uploads | Andrey Kleshchev | |
2024-07-02 | Experimental fix for blurry textures (#1875) | Beq Janus | |
This change removes the distance based bias (which is a large contributor to premature blurring) but adds a check using the importance factor to give some balance. importance should be between 0 and 1 and is higher when the texture is facing the camera, lower when it is side on, The unimportance setting defines the cutoff vaklue below which we'll consider the textures worth "down scaling" by the bias factor. The setting is inplace to allow us to play with this, 0.25 is current default. Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check. | |||
2024-07-02 | viewer#1907 Shader initialization error | Andrey Kleshchev | |
2024-07-01 | Merge pull request #1882 from secondlife/v-1847 | cosmic-linden | |
secondlife/viewer#1847: Fix negative UV scale inverting normal texture lighting for PBR materials and PBR terrain | |||
2024-07-01 | secondlife/viewer#1847: Fix wrong lighting for negative texture scale on PBR ↵ | Cosmic Linden | |
materials and PBR terrain | |||
2024-06-28 | Merge remote-tracking branch 'origin/release/webrtc-voice' into develop | Brad Linden | |
# Conflicts: # indra/newview/llvoicechannel.cpp | |||
2024-06-27 | 1836 dont store texture in system memory unless absolutely necessary (#1843) | Dave Parks | |
* #1836 Texture memory usage overhaul. Much decrufting - don't keep a copy of textures in system memory - use GPU to downrez textures instead of reloading from cache - use GPU to generate brightness/darkness bumpmaps | |||
2024-06-26 | Increase texture discard bias if system memory gets low | Ansariel | |
2024-06-21 | Disable voice morphing and throw up a warning if it's previously enabled. | Roxie Linden | |
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-06-17 | Merge remote-tracking branch 'origin/develop' into brad/webrtc-voice-develop | Brad Linden | |
2024-06-14 | 1736 audit texture image unit usage on os x (#1739) | Dave Parks | |
* #1736 Remove some unused samplers from glsl files and refactor shader manager to assume 16 texture image units and 4 indexed texture units all the time. | |||
2024-06-13 | Merge branch 'develop' of github.com:secondlife/viewer into roxie/webrtc-voice | Roxie Linden | |
2024-06-13 | secondlife/viewer#907: Remove unused setting | Cosmic Linden | |
2024-06-13 | secondlife/viewer#907: Review feedback | Cosmic Linden | |