summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings
AgeCommit message (Collapse)Author
2011-06-14mergeDave Parks
2011-06-14SH-680 Adjust streaming cost scaler to agree with simulator.Dave Parks
2011-06-13SH-1796 FIXBrad Payne (Vir Linden)
2011-06-09Enable debug logging of capabilities to track down why viewer isn't fetching ↵Dave Parks
them correctly sometimes.
2011-06-09Fix for accidental checkin of hot pink fullbright.Dave Parks
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-06-07mergeDave Parks
2011-06-03 (EXP-871) FIX Add a WARNING to comment for BrowserEnableJSObject and set to ↵callum
no persist between sessions
2011-06-02Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01merge changes for storm-1299Oz Linden
2011-05-31merge changes for new searchOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26SH-1527 FIXED Fix for black alpha objects with lighting and shadows enabled ↵Loren Shih
and no lights around.
2011-05-25Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-24MergeDave SIMmONs
2011-05-24mergeDave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-20Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-17remove junk from after close tagOz Linden
2011-05-17Merge with viewer-development (mesh)Don Kjer
2011-05-17Merge with viewer-developmentDon Kjer
2011-05-23changing URL to support SSLKazu Linden
2011-05-16mergeDave Parks
2011-05-16Use trial server for new searchOz Linden
2011-05-16remove new search in favor of moving to a project viewerOz Linden
2011-05-16mergeDave Parks
2011-05-13EXP-676 FIX As a web developer, I want to access information about the ↵callum
current state of the SL client, such as avatar location
2011-05-13mergeBrad Payne (Vir Linden)
2011-05-12EXP-818 FIX Use different settings to control search url for beta channel ↵Richard Linden
viewers
2011-05-12mergeDave Parks
2011-05-12mergeDave Parks
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep
2011-05-12EXP-802 fixing voice chat enabled persistenceLeyla Farazha
2011-05-11mergeBrad Payne (Vir Linden)
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep
2011-05-07Merge with viewer-experienceMerov Linden
2011-05-07Pull from viewer-experience-mergeMerov Linden