Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-14 | merge | Dave Parks | |
2011-06-14 | SH-680 Adjust streaming cost scaler to agree with simulator. | Dave Parks | |
2011-06-13 | SH-1796 FIX | Brad Payne (Vir Linden) | |
2011-06-09 | Enable debug logging of capabilities to track down why viewer isn't fetching ↵ | Dave Parks | |
them correctly sometimes. | |||
2011-06-09 | Fix for accidental checkin of hot pink fullbright. | Dave Parks | |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks | |
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks | |
2011-06-07 | merge | Dave Parks | |
2011-06-03 | (EXP-871) FIX Add a WARNING to comment for BrowserEnableJSObject and set to ↵ | callum | |
no persist between sessions | |||
2011-06-02 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-06-01 | merge changes for storm-1299 | Oz Linden | |
2011-05-31 | merge changes for new search | Oz Linden | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 indexd diffuse fragment shader for deferred rendering | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-26 | SH-1527 FIXED Fix for black alpha objects with lighting and shadows enabled ↵ | Loren Shih | |
and no lights around. | |||
2011-05-25 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2011-05-25 | Make avatars use same shadow offset magic as prims. | Dave Parks | |
2011-05-25 | merge | Dave Parks | |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵ | Dave Parks | |
lights around. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | Merge | Dave SIMmONs | |
2011-05-24 | merge | Dave Parks | |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-20 | Automated merge up from viewer-development into mesh-development | Loren Shih | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-17 | remove junk from after close tag | Oz Linden | |
2011-05-17 | Merge with viewer-development (mesh) | Don Kjer | |
2011-05-17 | Merge with viewer-development | Don Kjer | |
2011-05-23 | changing URL to support SSL | Kazu Linden | |
2011-05-16 | merge | Dave Parks | |
2011-05-16 | Use trial server for new search | Oz Linden | |
2011-05-16 | remove new search in favor of moving to a project viewer | Oz Linden | |
2011-05-16 | merge | Dave Parks | |
2011-05-13 | EXP-676 FIX As a web developer, I want to access information about the ↵ | callum | |
current state of the SL client, such as avatar location | |||
2011-05-13 | merge | Brad Payne (Vir Linden) | |
2011-05-12 | EXP-818 FIX Use different settings to control search url for beta channel ↵ | Richard Linden | |
viewers | |||
2011-05-12 | merge | Dave Parks | |
2011-05-12 | merge | Dave Parks | |
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-12 | EXP-802 fixing voice chat enabled persistence | Leyla Farazha | |
2011-05-11 | merge | Brad Payne (Vir Linden) | |
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-07 | Merge with viewer-experience | Merov Linden | |
2011-05-07 | Pull from viewer-experience-merge | Merov Linden | |