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2013-06-28CHOP-959: Streamline processing for --graphicslevel switch.Nat Goodspeed
Use map-to in cmd_line.xml to inform the command-line processor that the target variable for --graphicslevel is RenderQualityPerformance. That lets us eliminate clunky llappviewer.cpp switch from '0' to 0, etc. Moreover, previous switch statement only accepted 0 - 3, whereas LLFeatureManager::setGraphicsLevel() actually accepts 0 - 6. Introduce LLFeatureManager::isValidGraphicsLevel() and use that to validate. Replace switch statement in setGraphicsLevel() mapping int constants to string literals with static vector of level names, using same data for mapping as for validating level numbers.
2013-06-28NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ↵Dave Parks
divides from various lighting functions.
2013-06-28merge changes for 3.6.1-releaseOz Linden
2013-06-27Merge with viewer-releasecallum_linden
2013-06-27Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-27CHOP-959: Make settings.xml actually valid XML LLSD.Nat Goodspeed
UserLoginInfo block had <key>Value</key> without the required subsequent element to provide any actual value. This confused at least the Python LLSD reader.
2013-07-02Pull merge lindenlab/viewer-releasemaksymsproductengine
2013-06-27CHOP-956: Add settings_install.xml to settings_files.xml.Nat Goodspeed
Also clarify comment for ELLPath in lldir.h: ELLPath int values are read from settings_files.xml.
2013-06-26MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 ↵Dave Parks
implementations
2013-06-26Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366Dave Parks
2013-06-26Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-26NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightFDave Parks
2013-06-25MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting ↵Dave Parks
falloff (again).
2013-06-25ACME-585 Populate the drop-down box with picture resolutionsGilbert Gonzales
2013-06-25NORSPEC-250 add setting to force higher LUT precision and made LUT cleanup ↵Graham Linden
match creation
2013-06-24MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ↵Graham Madarasz (Graham)
slow down on ATI on Mac
2013-06-24NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cryGraham Linden
2013-06-21NORSPEC-280 Fix for shader compilation error on OpenGL 3.3Dave Parks
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20NORSPEC-277 WIP backout old-school normal permutationGraham Linden
2013-06-20Automated merge with http://bitbucket.org/lindenlab/viewer-releaseDave Parks
2013-06-19Pull merge from lindenlab/viewer-releaseMerov Linden
2013-06-19Merge with viewer-release.Geenz
2013-06-19Pull merge lindenlab/viewer-releaseMerov Linden
2013-06-19Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-19Point light color (de)correction.Dave Parks
2013-06-18Occlusion culling overhaul.Dave Parks
2013-06-17merge changes for 3.6.0-releaseOz Linden
2013-06-17Merged with viewer-releaseGeenz
2013-06-13NORSPEC-261 No more magic numbers, parity between forward and deferred ↵Dave Parks
rendering WRT to windlight and legacy shininess. Reviewed by Graham (a little bit).
2013-06-13NORSPEC-261 Put back directional ambient.Dave Parks
2013-06-13NORSPEC-261 Better blending of environment map.Dave Parks
2013-06-13NORSPEC-261 Fix for bad legacy shiny values.Dave Parks
2013-06-13correct DOS line endingsOz Linden
2013-06-10Line endings.Dave Parks
2013-06-09NORSPEC-246 fix shader compile errors from missing returnGraham Madarasz
2013-06-09NORSPEC-246 fix issues with normal encoding on precision-deprived hardware ↵Graham Madarasz
and remove haxors
2013-06-09NORSPEC-246 WIP fix handling of encoded normals with single FP only cardsGraham Madarasz
2013-06-06merge changes for 3.5.3-releaseOz Linden
2013-06-06CHUI-945 ADD FIX Add Object IMs to Chat Notification PreferencesPavelK ProductEngine
2013-06-05Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-05NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ↵Dave Parks
used and glossiness bludgeoning environment intensity. Reviewed/written by Graham.
2013-06-05NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or ↵Graham Madarasz
damped by glossiness
2013-06-05NORSPEC-238 spec map env mask term in alpha chan ignoredGraham Madarasz
2013-06-04Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-06-03NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.Dave Parks
2013-06-03NORSPEC-227 fix settings XML merge derpGraham Madarasz
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵Dave Parks
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
2013-05-31NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ↵Dave Parks
advanced lighting enabled.
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced ↵Dave Parks
lighting/materials enabled.