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2011-06-15EXP-872 FIX -- Hide inbox and outbox unless applicableLeslie Linden
EXP-893 FIX -- Single order purchases not sorted with most recent item delivered at top of list EXP-904 FIX -- Newness/Freshness value out of synch with new items in Inbox on next login when ordering in bulk with Inventory window open * Inbox and outbox can now be forced on by setting the debug variables "InventoryDisplayInbox" and "InventoryDisplayOutbox" * Inbox is only displayed when logging into a grid that has a marketplace that returns pup as a merchant * Inbox contents is now a forced download when the user logs in, rather than the typical lazy load of the rest of the inventory Reviewed by Leyla
2011-06-15SH-1166 WIPBrad Payne (Vir Linden)
2011-06-15merge changes for storm-1103Oz Linden
2011-06-15merge changes for storm-787Oz Linden
2011-06-15merge changes for storm-1273Oz Linden
2011-06-14mergeDave Parks
2011-06-14SH-680 Adjust streaming cost scaler to agree with simulator.Dave Parks
2011-06-14Enabling watchdog timer with timeout of 20.jenn
This is in support of a Viewer crash pile-on. It is intended to ship to Beta, then either be reverted or have an increased timeout prior to shipping to release.
2011-06-13SH-1796 FIXBrad Payne (Vir Linden)
2011-06-12STORM-787 Mute Gestures ButtonJonathan Yap
2011-06-09Enable debug logging of capabilities to track down why viewer isn't fetching ↵Dave Parks
them correctly sometimes.
2011-06-09ER-910: Parcel Privacy. Rename things in code to reflect feature name ↵Dave SIMmONs
change to "hidden avatars"
2011-06-10fix DOS line endingsOz Linden
2011-06-09Fix for accidental checkin of hot pink fullbright.Dave Parks
2011-06-08Merge latest from lindenlab/viewer-development/Dave SIMmONs
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-06-07mergeDave Parks
2011-06-07merge latest builds from project integration repoOz Linden
2011-06-06EXP-844 INITIAL CHECKIN - FUNCTION DISABLED - As a first time user I would ↵callum
like to see a video after I log in that highlights the best features of Second Life
2011-06-06merge changes for viewer-developmentOz Linden
2011-06-06STORM-1253 WIP Made the triangle 50% larger.Vadim ProductEngine
2011-06-03 (EXP-871) FIX Add a WARNING to comment for BrowserEnableJSObject and set to ↵callum
no persist between sessions
2011-06-02Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-06-02STORM-1253 WIP Adding sample day cycles provided by Torley.Vadim ProductEngine
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-06-01merge changes for latest viewer-developmentOz Linden
2011-06-01merge changes for storm-1299Oz Linden
2011-05-31merge changes for new searchOz Linden
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-26SH-1527 FIXED Fix for black alpha objects with lighting and shadows enabled ↵Loren Shih
and no lights around.
2011-05-26STORM-1273 Duplicate entries in settings.xmlJonathan Yap
2011-05-25Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-25storm-1189: remove classic cloudsOz Linden
2011-05-24MergeDave SIMmONs
2011-05-24mergeDave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-24Merge latest from lindenlab/viewer-developmentDave SIMmONs
2011-05-23merge latest changes (post-2.7.0) from viewer-developmentOz Linden
2011-05-20Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.