Age | Commit message (Collapse) | Author |
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This is in support of a Viewer crash pile-on. It is intended to ship to Beta, then either be reverted or have an increased timeout prior to shipping to release.
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them correctly sometimes.
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no persist between sessions
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vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
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texture rendering based on available hardware.
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(wow, super fast so far)
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node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
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and no lights around.
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lights around.
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needed -- make sample counts consistent between shaders and render targets.
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