Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
reflection
|
|
|
|
|
|
Reviewed by Kelly.
|
|
linked objects
Removed "geometry" and "surface" Reviewed by Kelly
|
|
|
|
|
|
|
|
|
|
unmapped options to be errors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and fix alpha for deferred impostor shader
|
|
obey vertex alpha
|
|
remedy unsightly blemishes, boxes, and the occasional extra wing.
|
|
|
|
|
|
back to prev version of shader
|
|
|
|
|
|
|
|
for mostly-transparent buffer pixels, aka hair in ALM only
|
|
|
|
|
|
|
|
|
|
attachments on impostors
|
|
While linking GetMesh2 to the old setting was simpler from a user
point-of-view, they really shouldn't be linked and the old one will
go away. This one may be renamed to AssetMaxConcurrentRequests or
something similar if we get to the mesh/texture unification step.
|
|
alpha/non/ALM/non-ALM
|
|
|
|
|
|
service host location as needed.
|
|
10.6.8 nV driver issues
|
|
srgb_mac version of the shader
|
|
mac GLSL compiler
|
|
|
|
|
|
conversion in one place
|
|
|