Age | Commit message (Collapse) | Author |
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Added 'MeshUseGetMesh1' and 'MeshUseHttpRetryAfter' debug settings
to control mesh transport behavior. First forces the use of the
legacy mesh fetch style with high concurrency and connection churn.
The second, on by default, honors Retry-After values if they are
reasonable. If off or unreasonable, internal delay times are used.
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reflection
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Reviewed by Kelly.
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linked objects
Removed "geometry" and "surface" Reviewed by Kelly
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unmapped options to be errors
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and fix alpha for deferred impostor shader
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obey vertex alpha
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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back to prev version of shader
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floater. Reviewed by Simon.
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for mostly-transparent buffer pixels, aka hair in ALM only
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attachments on impostors
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While linking GetMesh2 to the old setting was simpler from a user
point-of-view, they really shouldn't be linked and the old one will
go away. This one may be renamed to AssetMaxConcurrentRequests or
something similar if we get to the mesh/texture unification step.
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alpha/non/ALM/non-ALM
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service host location as needed.
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10.6.8 nV driver issues
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srgb_mac version of the shader
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