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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2013-10-21
STROM-1831 Updating keywords default file. Adding several new constants, func...
Ima Mechanique
2013-10-15
Renaming file to better reflect it's actual usage for the future.
Ima Mechanique
2013-10-04
Merge v3.6.7 in
Ima Mechanique
2013-09-20
MAINT-3172 fix rendering regressions from release mergedown
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-09-17
MAINT-3161 : Clean up avatar muting code and prototype feature
simon
2013-09-09
Merge viewer-release 3.6.5 Cocoa
Graham Linden
2013-09-09
Merge viewer-release
simon
2013-09-05
NORSPEC-360 fix issues with mip selection and TCs in projector fake env refle...
Graham Linden
2013-08-28
MAINT-2506 Fix typo in PERMISSION_SILENT_ESTATE_MANAGEMENT keyword. Reviewed...
Maestro Linden
2013-08-27
MAINT-3065 : Avatar render info's 'geometry' stat is unpredictable for linked...
simon
2013-08-27
merge changes for 3.6.4-release
Oz Linden
2013-08-26
Merge downstream code from CHUIStorm release
simon
2013-08-26
Merge the CHUIstorm 3.6.5
Graham Linden
2013-08-19
merge changes for 3.6.3-release
Oz Linden
2013-08-19
merge changes for DRTVWR-285
Oz Linden
2013-08-19
merge changes for 3.6.3-release
Oz Linden
2013-08-19
Merge in viewer-release
Graham Linden
2013-08-15
NORSPEC-349 make render targets use original formats when resizing impostors ...
Graham Linden
2013-08-15
NORSPEC-352 for non-ALM rendering, make lighting shader with alpha masking ob...
Graham Linden
2013-08-15
NORSPEC-342 NORSPEC-352 make impostor alpha shader use vertex alpha to remedy...
Graham Linden
2013-08-15
MAINT-3012 FIXED Don't show Destination Guide by default on first run.
Mnikolenko ProductEngine
2013-08-12
NORSPEC-342 tweak shader to work on mac og glsl
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-11
NORSPEC-341 fix issues with water reflection coloring and abnormals
Graham Linden
2013-08-07
merge changes for DRTVWR-333
Oz Linden
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-08-05
NORSPEC-285 NORSPEC-293 NORSPEC-298 fix ighting diffs between alpha/non/ALM/n...
Graham Linden
2013-07-30
NORSPEC-314 rollback unified srgb shader code to see if we can get past Mac 1...
Graham Madarasz (Graham Linden)
2013-07-28
NORSPEC-314 fixed another mac-specific stupidity by splitting out a new srgb_...
Graham Madarasz
2013-07-26
NORSPEC-327 modify 'select' ops in srgb shader code to mollify the doddering ...
Graham Linden
2013-07-25
Make use of vertex_color selectable per shader with alphaF/alphaV again
Graham Linden
2013-07-25
NORSPEC-325 WIP restore gamma (uncorrected) attenuation and unify sRGB conver...
Graham Linden
2013-07-24
MATBUG-306 regression fix, vert color applied in wrong colorspace
Graham Linden
2013-07-24
NORSPEC-311 WIP move to per-pixel alpha lighting and make spot/point calcs ma...
Graham Linden
2013-07-24
NORSPEC-314 fix discrepancies between alpha and non-alpha deferred point/spot...
Graham Linden
2013-07-24
MATBUG-315 remove unused uniforms from depth downsample frag shaders as they ...
Graham Linden
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-23
NORSPEC-293 fix sRGB to linear conversion to not scrooge the darks
Graham Linden
2013-07-23
NORSPEC-285 NORSPEC-298 alpha vs diff color differences
Graham Linden
2013-07-23
NORSPEC-293 hazy glowing fullbright begone
Graham Linden
2013-07-22
NORSPEC-314 WIP see if this ruse gets past the decrepit GeForce driver
Graham Linden
2013-07-22
Automated merge with http://hg.secondlife.com/viewer-release
Nat Goodspeed
2013-07-22
NORSPEC-285 NORSPEC-311 fix gamma correction of diffuse-only objects not matc...
Graham Linden
2013-07-22
NORSPEC-320 fix fullbright alpha breakage when not underwater
Graham Linden
2013-07-22
MATBUG-306 fix alpha knock-on from underwater lightcurve matching
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 make mac happy with shader ifdefs for haze/masking
Graham Linden
2013-07-21
NORSPEC-311 NORSPEC-312 remove unused shader and correct default for display ...
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
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