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26.1.1
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2025-05-28
Merge branch 'main' into marchcat/2505-merge
Andrey Lihatskiy
2025-05-14
#4072 Fix Appearance floater not updating
Andrey Kleshchev
2025-05-08
#4010 Add audio ping for chat mentions
Maxim Nikolenko
2025-04-18
Merge develop into release/2025.04
Andrey Kleshchev
2025-04-15
Merge branch 'develop' into marchcat/05-develop
Andrey Lihatskiy
2025-04-15
Merge branch 'main' into marchcat/maint-c-restore
Andrey Lihatskiy
2025-04-15
Merge pull request #3896 from williamweaver/fix/tonemap-hdr-blend
Jonathan "Geenz" Goodman
2025-04-11
Fix(Tonemap): Correct blend logic to preserve HDR detail
William Weaver
2025-04-11
#3383 'InventoryAddAttachmentBehavior' setting should affect inventory panel ...
Maxim Nikolenko
2025-04-10
Merge commit '9e24b30' into marchcat/maint-c/restore
Andrey Lihatskiy
2025-04-10
Merge commit '7947ce3' into marchcat/maint-c/maint-c-restore
Andrey Lihatskiy
2025-04-07
#3873 Return back AudioLevelWind
Andrey Kleshchev
2025-04-01
Merge branch 'release/2025.03' into release/2025.04
Jonathan "Geenz" Goodman
2025-03-31
#3044 Add option to hide L$ balance for Snapshots with Interface showing
Maxim Nikolenko
2025-03-26
Mitigate some of the frame stuttering we're seeing by setting the VRAM diviso...
Jonathan "Geenz" Goodman
2025-03-26
Disable shoreline fade. (#3811)
Jonathan "Geenz" Goodman
2025-03-24
Readd probe count setting (#3793)
Jonathan "Geenz" Goodman
2025-03-21
Dynamic Probe Allocation (#3787)
Jonathan "Geenz" Goodman
2025-03-19
#3685 add test floater for new slapps
Maxim Nikolenko
2025-03-11
#3409 Make maximum probe count adjustable. (#3709)
Jonathan "Geenz" Goodman
2025-03-06
Quick fix for water exclusion. (#3666)
Jonathan "Geenz" Goodman
2025-03-05
Hide shoreline fade behind a shader variant. (#3665)
Jonathan "Geenz" Goodman
2025-03-05
AMD NaN and inf propagation mitigation - #3663 (#3664)
Jonathan "Geenz" Goodman
2025-03-05
Add RenderTextureVRAMDivisor (#3648)
Jonathan "Geenz" Goodman
2025-03-05
#3611 Decrease TextureScaleMinAreaFactor
Andrey Kleshchev
2025-02-24
Backout minimal+ change.
Jonathan "Geenz" Goodman
2025-02-23
Quick fix for null pointer in LLDrawPoolWater
Jonathan "Geenz" Goodman
2025-02-23
Cleanup
Jonathan "Geenz" Goodman
2025-02-22
Accidental double linearization, try roughness ^2 for water punctual light.
Jonathan "Geenz" Goodman
2025-02-18
#3557 Waves not applying without Transparent Water
Andrey Kleshchev
2025-02-11
Additional water fixes and tweaks. (#3524)
Jonathan "Geenz" Goodman
2025-02-07
Water Exclusion Surfaces (#3517)
Jonathan "Geenz" Goodman
2025-02-06
Add some haze to the distance on water. (#3508)
Jonathan "Geenz" Goodman
2025-01-31
#3491 Rename all uses of Release Candidate to Beta
Maxim Nikolenko
2025-01-30
#3456 Water improvements to get us closer to 6.6.17 (#3490)
Jonathan "Geenz" Goodman
2025-01-09
Fix world going black and white in certain locations on apple gpu (#2558)
Rye
2025-01-02
#3326 Skip ambient probe sampling when we're in classic mode. Ensure that ou...
Jonathan "Geenz" Goodman
2024-12-10
#3234 Fix for slightly transparent objects negating colors (#3259)
Dave Parks
2024-12-10
viewer#3169 Legacy settings should no longer be automatically converted
Andrey Kleshchev
2024-12-06
#3219 Revert default exposure thresholds to DeltaFPS values (#3228)
Dave Parks
2024-12-05
#3210 Fix for "Texture will be downscaled" happening too often. (#3212)
Dave Parks
2024-12-04
#3106 Lower maximum texture bias back to 4, reintroduce camera importance tex...
Dave Parks
2024-12-03
Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)
Jonathan "Geenz" Goodman
2024-12-03
Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)
Jonathan "Geenz" Goodman
2024-11-26
#3157 Fix alpha not having ambient lighting on low. (#3162)
Jonathan "Geenz" Goodman
2024-11-25
Drop emissive on old Intel GPUs (#3110)
Jonathan "Geenz" Goodman
2024-11-19
brad/2744 handle shader errors (#3105)
Brad Linden
2024-11-12
2590 mac intel and radeon pro 5300m horrible fps 2 (#3030)
Dave Parks
2024-10-29
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Brad Linden
2024-10-29
Add handling for downrezzing textures when viewer is minimized, fix downrezzi...
Rye
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