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2024-01-17https://github.com/secondlife/viewer-issues/issues/21 Add ↵RunitaiLinden
RenderMaxTextureResolution debug setting
2024-01-17SL-18429 Make it so auto adjusting legacy skies merely turns on tonemapping.RunitaiLinden
2024-01-12SL-20629 Fix Probe ambiance being displayed as 0 when it isn'tAndrey Kleshchev
And hide warning when it's already 0
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making ↵RunitaiLinden
atmospherics effect sun/moon/clouds
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-12-13Merge pull request #578 from sldevel/HUD-fixcosmic-linden
Fix for semi-transparent HUDs rendering opaque
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. ↵RunitaiLinden
Incidental fix for crash when mWaterPool is null.
2023-12-04SL-20611 Followup -- fix edge cases with transparent PBR objects around ↵RunitaiLinden
eye/object above/below water.
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around ↵RunitaiLinden
eye/object above/below water.
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-11-03SL-20567 Default HiDPI off (mac performance improvement)RunitaiLinden
2023-10-25Merge pull request #471 from secondlife/SL-20065cosmic-linden
SL-20065: Hack to reduce black spots on shiny water
2023-10-24SL-20065: Hack to reduce black spots on shiny waterCosmic Linden
2023-10-17Update settings.xmlJonathan "Geenz" Goodman
SL-20154
2023-10-17Fix for SL-19283Jonathan "Geenz" Goodman
2023-10-11SL-20450: Fix missing LSL keyword INVENTORY_MATERIALCosmic Linden
2023-10-11SL-20440 Followup -- balance PBR point light with legacy point lightRunitaiLinden
2023-10-11SL-20440 Followup -- fix for non-normalized vector and balance PBR spotlight ↵RunitaiLinden
with legacy spotlight
2023-10-11SL-20440 Fix for projector ambiance destroying PBR shading. Also fix ↵RunitaiLinden
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
2023-10-04SL-20141 Remove "Local Lights" checkbox and instead make the number of ↵RunitaiLinden
lights rendered scale with the "Quality & speed" slider
2023-10-03Merge branch 'main' (DRTVWR-567) into DRTVWR-559Andrey Kleshchev
# Conflicts: # indra/newview/CMakeLists.txt # indra/newview/VIEWER_VERSION.txt # indra/newview/llagent.cpp # indra/newview/llfloaternewfeaturenotification.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorymodel.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/llpanelmaininventory.cpp # indra/newview/llpanelmaininventory.h # indra/newview/llsidepaneltaskinfo.cpp # indra/newview/llsidepaneltaskinfo.h # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/llviewerinventory.cpp # indra/newview/llviewerobject.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llviewertexturelist.h # indra/newview/skins/default/xui/en/floater_new_feature_notification.xml # indra/newview/skins/default/xui/en/menu_inventory.xml
2023-10-02SL-20394 Remove "glare" effect from PBR alpha shaders.RunitaiLinden
2023-09-11Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into davep/SL-19842RunitaiLinden
2023-09-11SL-19842 WIP -- Now that probes can override ambient, unroll ambient ↵RunitaiLinden
darkening hacks.
2023-09-06SL-19842 WIP -- Change how probe ambiance mixes with sky ambient.RunitaiLinden
2023-08-30SL-19842 Followup -- less aggressive ambient kill.RunitaiLinden
2023-08-23Merge branch main (DRTVWR-582) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventoryfunctions.h # indra/newview/llinventorymodel.cpp # indra/newview/llinventoryobserver.cpp # indra/newview/llinventoryobserver.h # indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
2023-08-23Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-08-22Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559RunitaiLinden
2023-08-22SL-19842 WIP -- Move sky auto adjustment magic numbers to debug settings.RunitaiLinden
2023-08-21SL-20145 New inventory feature notificationAndrey Kleshchev
Pulled in relevant parts from SL-19929
2023-08-18SL-19929 Small rework of a 'feature' notificationAndrey Kleshchev
To make multiple parallel features possible
2023-08-11SL-20024: Do not show material preview for no-modify materialsCosmic Linden
2023-07-31DRTVWR-559 remove extra debug logging of Capabilities tagBrad Linden
2023-07-28SL-20094 Add "Select Reflection Probes" checkboxRunitaiLinden
2023-07-28DRTVWR-559 Stop some light leak on spot shadows.RunitaiLinden
2023-07-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-07-17Merge branch 'main' (DRTVWR-580) into DRTVWR-567Andrey Kleshchev
# Conflicts: # indra/llui/llfolderviewitem.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorymodelbackgroundfetch.cpp
2023-07-17Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/llcommon/llerrorthread.cpp
2023-07-12SL-19567: Add option RenderGlowNoise for low precision glow dithering, ↵Cosmic Linden
enabled by default
2023-07-12SL-19567: (WIP) Add options to use higher precision for glow and ↵Cosmic Linden
post-process buffers. Disabled by default.
2023-06-29SL-19929 New inventory feature notificationAndrey Kleshchev