Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
HD with crappy default driver
|
|
Conversations floater, per login session
|
|
While giving myself a full project code review, found a bug in
the MeshUseGetMesh1 setting. Mostly defaulted to old configuration
but used the GetMesh2 caps which would have been a huge DoS
resource sink. Did some documentation maintenance as well while
I was in there. More for the to-do list, etc.
|
|
Added 'MeshUseGetMesh1' and 'MeshUseHttpRetryAfter' debug settings
to control mesh transport behavior. First forces the use of the
legacy mesh fetch style with high concurrency and connection churn.
The second, on by default, honors Retry-After values if they are
reasonable. If off or unreasonable, internal delay times are used.
|
|
|
|
|
|
|
|
|
|
reflection
|
|
|
|
|
|
Reviewed by Kelly.
|
|
linked objects
Removed "geometry" and "surface" Reviewed by Kelly
|
|
|
|
|
|
|
|
|
|
unmapped options to be errors
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and fix alpha for deferred impostor shader
|
|
obey vertex alpha
|
|
remedy unsightly blemishes, boxes, and the occasional extra wing.
|
|
|
|
|
|
back to prev version of shader
|
|
floater. Reviewed by Simon.
|
|
|
|
|
|
|
|
|
|
|
|
for mostly-transparent buffer pixels, aka hair in ALM only
|
|
|
|
|
|
|