Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-19 | merge | Dave Parks | |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden | |
2011-08-17 | add proper copyright and license headers | Oz Linden | |
2011-08-17 | fix files that do not end with a newline (warn-on-failure:copyright because ↵ | Oz Linden | |
some have both problems...) | |||
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here ↵ | Dave Parks | |
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. | |||
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks | |
2011-08-10 | Merge cleanup. | Dave Parks | |
2011-08-10 | merge | Dave Parks | |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks | |
2011-08-10 | Remove zip file that was accidentally added | Dave Parks | |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | merge | Dave Parks | |
2011-07-29 | SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High" | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water ↵ | Dave Parks | |
(also add some snazzy specular bloom from the sun) | |||
2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks | |
2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks | |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-09 | Fix for accidental checkin of hot pink fullbright. | Dave Parks | |
2011-06-08 | SH-1678 Fix for busted fullbright shiny. | Dave Parks | |
2011-06-08 | SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled. | Dave Parks | |
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 indexd diffuse fragment shader for deferred rendering | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-25 | Make avatars use same shadow offset magic as prims. | Dave Parks | |
2011-05-25 | merge | Dave Parks | |
2011-05-25 | SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵ | Dave Parks | |
lights around. | |||
2011-05-25 | SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵ | Dave Parks | |
needed -- make sample counts consistent between shaders and render targets. | |||
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks | |
2011-05-19 | merge | Dave Parks | |
2011-05-19 | SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵ | Dave Parks | |
GL_ARB_texture_multisample instead. | |||
2011-05-19 | SH-1618 FIX -- Lighting and shadows crash ATI macs | Leslie Linden | |
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep | |||
2011-05-12 | SH-1521 update -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Disabled SSAO on macs with 8 or less texture units. * Slight cleanup of sunlight fragment shaders to remove unused texture units. Reviewed by davep | |||
2011-05-10 | SH-1521 FIX -- Lighting and Shadows grayed out on mac | Leslie Linden | |
* Modified mac feature table to bring it up to date with latest renderer features including deferred rendering * Changed mac AGL pixel format to no longer allow it to revert to software rendering when shader compilation errors occur. * Fixed up various GLSL shader compilation warnings and errors that came up as a result of the above changes. * Changed initial conditions for the "hardware skinning" checkbox on the preferences floater so it can be modified before login on machines that support avatar vertex programs. * Removed unused avatarAlphaF.glsl files Reviewed by davep | |||
2011-05-06 | SH-1521 Potential fix for shadows not working on mac. | Dave Parks | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-05-04 | CTS-537 Apply tweak from Tofu Buzzard. | Dave Parks | |
2011-04-25 | SH-1427 Fix for alpha objects not getting the right light curves when ↵ | Dave Parks | |
deferred rendering enabled. | |||
2011-04-15 | SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge ↵ | Dave Parks | |
detection. | |||
2011-04-15 | merge | Dave Parks | |
2011-03-21 | Get rid of ugly seam at near/far focal planes. | Dave Parks | |
2011-03-20 | undo another local change. | Tofu Buzzard | |
2011-02-14 | merge | Tofu Buzzard | |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2011-02-10 | merge | Tofu Buzzard | |
2011-02-10 | SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ↵ | Dave Parks | |
"Lighting and Shadows" enabled. | |||
2011-02-08 | merge | Tofu Buzzard | |
2011-02-08 | Reduce number of potential joints in a rigged mesh to 32 for backwards ↵ | Dave Parks | |
compatibility with ATI X1950 |