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authorDave Parks <davep@lindenlab.com>2011-07-25 00:00:04 -0500
committerDave Parks <davep@lindenlab.com>2011-07-25 00:00:04 -0500
commitb26ff4b4edd7abd320fb7e200195137bd235a7e4 (patch)
tree3f211ee2e80ced927c10472b362991f563054c6d /indra/newview/app_settings/shaders
parent0ebf271a58ac8c81b7cf764328f2932490adede6 (diff)
SH-2031 Fix for bad vertex shader/fragment shader varying usage.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
index 5a854b4e02..8401208e28 100644
--- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl
@@ -10,6 +10,7 @@
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
}