Age | Commit message (Collapse) | Author |
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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attachments rendering to depth buffer)
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removal of glow-only rigged meshes from depth buffer.
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rigged meshes.
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support to highlight transparent).
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textures
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# Conflicts:
# doc/contributions.txt
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outside of the bound fbo in forward render class2 cloud shader
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space for accurate color reproduction of sun textures
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dim in EEP
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Contribution
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Removed some potential div-by-0 NaNs and a mangled clamp.
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