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authorDave Parks <davep@lindenlab.com>2022-03-24 14:48:06 -0500
committerDave Parks <davep@lindenlab.com>2022-03-24 14:48:06 -0500
commit41cf9fcb050b682ea8f9a855da33a246b5e169c4 (patch)
tree67d35741cb149885d30d17191a447307290cfc95 /indra/newview/app_settings/shaders
parent1d79d101ecaa0a4b365e7f28ca022c1e19a43108 (diff)
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and removal of glow-only rigged meshes from depth buffer.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index d3a05c34c0..638a0f4e15 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -215,6 +215,11 @@ void main()
float final_alpha = diffuse_linear.a;
#ifdef USE_VERTEX_COLOR
+ if (vertex_color.a <= 0.0)
+ { // TODO: figure out how to get invisible faces out of
+ // render batches without breaking glow
+ discard;
+ }
final_alpha *= vertex_color.a;
diffuse_srgb.rgb *= vertex_color.rgb;
diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
@@ -308,7 +313,7 @@ vec3 post_atmo = color.rgb;
#endif // WATER_FOG
#endif
-
+
frag_color = color;
}