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path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-19SH-2243 fix for error in cloth shaderDave Parks
2011-09-17SH-2243 work in progress -- how'd that GL get there?Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-08-27SH-2242 Remove old multisample shaders and make FXAA turn itself off when ↵Dave Parks
FSAA is disabled.
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-24Mac rendering now with 100% fewer crashes when enabling shadows.Leslie Linden
2011-08-23Mac crash fixes.Leslie Linden
Reviewed by davep.
2011-08-21mergeDave Parks
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵Dave Parks
display still doesn't.
2011-08-19mergeDave Parks
2011-08-19merge changes for storm-1564Oz Linden
2011-08-19correct coding policy problemsOz Linden
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-08-17fix files that do not end with a newline (warn-on-failure:copyright because ↵Oz Linden
some have both problems...)
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here ↵Dave Parks
because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
2011-08-11SH-2181 Fix for occlusion culling going bonkers when ban lines are present.Dave Parks
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10Remove zip file that was accidentally addedDave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29mergeDave Parks
2011-07-29SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"Dave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵Dave Parks
glAlphaFunc when shaders are available). Reviewed by Leslie
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water ↵Dave Parks
(also add some snazzy specular bloom from the sun)
2011-07-26SH-2179 Fix for active UI elements glowing when basic shaders enabled.Dave Parks
2011-07-25SH-2031 Fix for bad vertex shader/fragment shader varying usage.Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵Dave Parks
stalls in renderer by never using the fixed function pipeline if shaders are available.
2011-06-09Fix for accidental checkin of hot pink fullbright.Dave Parks
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵Dave Parks
texture rendering based on available hardware.
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks