| Age | Commit message (Collapse) | Author | 
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|  | spot light shadows not working in probes. | 
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|  | DRTVWR-559 | 
|  | LLPanelVolume | 
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|  | deferred shaders.  Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions. | 
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|  | before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be). | 
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|  | SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks | 
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|  | overhead from reflection map renders.  Add parallax correction and support for multiple reflection maps. | 
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|  | attachments rendering to depth buffer) | 
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|  | removal of glow-only rigged meshes from depth buffer. | 
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|  | rigged meshes. | 
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|  | support to highlight transparent). | 
|  | textures | 
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|  | # Conflicts:
#	doc/contributions.txt | 
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|  | outside of the bound fbo in forward render class2 cloud shader | 
|  | space for accurate color reproduction of sun textures | 
|  | dim in EEP | 
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