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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2018-09-19
SL-1505
Graham Linden
2018-09-18
SL-1475
Graham Linden
2018-09-18
SL-1176
Graham Linden
2018-09-17
SL-9618
Graham Linden
2018-09-17
SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-09-14
SL-1491
Graham Linden
2018-09-13
Spruce up the non-ALM stars too.
Graham Linden
2018-09-10
Add copies of existing lighting shaders for advanced atmo path.
Graham Linden
2018-09-10
Move fname back inside class loop. grumble stringstream grumble.
Graham Linden
2018-09-10
Fixes for switching between atmospherics implementations on the fly.
Graham Linden
2018-09-07
Fix createDensityProfileLayer dropping passed in values.
Graham Linden
2018-09-06
Fix tex format mismatch between what libatmosphere was generating and what we...
Graham Linden
2018-09-04
Merge
Graham Linden
2018-09-04
8283/4 WIP
Graham Linden
2018-09-04
Make legacy star brightness setting convert to 0-512 range of new settings.
Graham Linden
2018-09-04
Merge and fix MAINT-9087 and MAINT-9084
Graham Linden
2018-08-30
MAINT-9064
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-07-19
Modify deferred sun disc and moon shaders to write all deferrred gbuffer chan...
Graham Linden
2018-07-11
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t...
Graham Linden
2018-07-11
Make moon/star rendering handle transitions between settings w defined textur...
Graham Linden
2018-07-10
Make advanced atmo sky shader compile again.
Graham Linden
2018-07-10
Support blending current/next bloom textures in deferred star rendering.
Graham Linden
2018-07-10
Fix star rendering issues in ALM.
Graham Linden
2018-07-03
Fix deferred stars shader output decl.
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-06-30
MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)
Graham Linden
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-07
Validation fixes.
Rider Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-03-14
Fix up atmospheric helpers and transport shader for adv atmo path.
Graham Linden graham@lindenlab.com
2018-03-12
Add new shader files missed in last commit.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Fix decl mismatch in alpha shader and mark deferred shaders needing new linka...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
2018-03-08
Get libatmosphere shader into link chain for Adv WL shaders.
Graham Linden graham@lindenlab.com
2018-02-28
Add 3p package for adv atmospherics to autobuild.
Graham Linden graham@lindenlab.com
2018-02-26
Add distinct versions of sky, cloud, and transport shaders so they can be dif...
Graham Linden graham@lindenlab.com
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