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author | Graham Linden <graham@lindenlab.com> | 2018-09-10 21:18:37 +0100 |
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committer | Graham Linden <graham@lindenlab.com> | 2018-09-10 21:18:37 +0100 |
commit | ef2c61275eafa7d1fd3afa3f0eb76397632f12c9 (patch) | |
tree | 728192427c67351ac113953a0e1a5fe5ec331b8b /indra/newview/app_settings/shaders | |
parent | 8a162bc59cefc246da80d66f223a5cd545ff1dd3 (diff) |
Move fname back inside class loop. grumble stringstream grumble.
Fix sky depth-testing with advanced atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyV.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl index 89873e83ca..a5cc49ca30 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_frag; void main() { // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing - gl_Position = vec4(position.xy, 0.99f, 1.0); + gl_Position = vec4(position.xy, 1.0f, 1.0); vary_frag = texcoord0; } |