diff options
| author | Graham Linden <graham@lindenlab.com> | 2018-09-10 21:18:37 +0100 | 
|---|---|---|
| committer | Graham Linden <graham@lindenlab.com> | 2018-09-10 21:18:37 +0100 | 
| commit | ef2c61275eafa7d1fd3afa3f0eb76397632f12c9 (patch) | |
| tree | 728192427c67351ac113953a0e1a5fe5ec331b8b /indra/newview/app_settings/shaders | |
| parent | 8a162bc59cefc246da80d66f223a5cd545ff1dd3 (diff) | |
Move fname back inside class loop. grumble stringstream grumble.
Fix sky depth-testing with advanced atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/skyV.glsl | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl index 89873e83ca..a5cc49ca30 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl @@ -37,7 +37,7 @@ VARYING vec2 vary_frag;  void main()  {      // pass through untransformed fullscreen pos at back of frustum for proper sky depth testing -	gl_Position = vec4(position.xy, 0.99f, 1.0); +	gl_Position = vec4(position.xy, 1.0f, 1.0);      vary_frag = texcoord0;  } | 
