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authorGraham Linden <graham@lindenlab.com>2018-09-10 21:18:37 +0100
committerGraham Linden <graham@lindenlab.com>2018-09-10 21:18:37 +0100
commitef2c61275eafa7d1fd3afa3f0eb76397632f12c9 (patch)
tree728192427c67351ac113953a0e1a5fe5ec331b8b /indra/newview/app_settings/shaders
parent8a162bc59cefc246da80d66f223a5cd545ff1dd3 (diff)
Move fname back inside class loop. grumble stringstream grumble.
Fix sky depth-testing with advanced atmospherics.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyV.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl
index 89873e83ca..a5cc49ca30 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyV.glsl
@@ -37,7 +37,7 @@ VARYING vec2 vary_frag;
void main()
{
// pass through untransformed fullscreen pos at back of frustum for proper sky depth testing
- gl_Position = vec4(position.xy, 0.99f, 1.0);
+ gl_Position = vec4(position.xy, 1.0f, 1.0);
vary_frag = texcoord0;
}