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# Conflicts:
# doc/contributions.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloater360capture.cpp
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original fix by Beq Janus
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'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q
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This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK.
If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532.
For now, this way works for this specific bug without non-emissive side-effects.
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# Conflicts:
# indra/newview/llnetmap.cpp
# indra/newview/llnetmap.h
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shader and remove redundant and slow class2 version.
# Conflicts:
# indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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attachments rendering to depth buffer)
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removal of glow-only rigged meshes from depth buffer.
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rigged meshes.
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support to highlight transparent).
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textures
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# Conflicts:
# doc/contributions.txt
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outside of the bound fbo in forward render class2 cloud shader
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space for accurate color reproduction of sun textures
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dim in EEP
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Contribution
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Removed some potential div-by-0 NaNs and a mangled clamp.
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original fall-off.
Had to find a balance in the sunlight intensity calculation that behaves correctly for
both these issues.
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