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path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2022-05-19SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture ↵Dave Parks
before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
2022-05-17SL-17421 Fix for fullbright alpha mask shader ignoring vertex alphaDave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-04-26SL-17086 Fix for bad lighting in upload preview render.Dave Parks
2022-04-11SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵Dave Parks
attachments rendering to depth buffer)
2022-04-11SL-17173 Impostor quality pass.Dave Parks
2022-03-25Merged DRTVWR-546 into SL-16993Michael Pohoreski
2022-03-24SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵Dave Parks
removal of glow-only rigged meshes from depth buffer.
2022-03-18SL-16993: Add new shaders for physics hullPtolemy
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2021-12-17SL-16478 Fix for octree and render batch debug display not working with ↵Runitai Linden
rigged meshes.
2021-12-15SL-16489 Fix for rigged attachment glow showing up near origin.Runitai Linden
2021-12-08SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵Runitai Linden
support to highlight transparent).
2021-12-03SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey ↵Dave Parks
textures
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-11-16DRTVWR-546 merge in master v6.5.1Dave Houlton
2021-11-12SL-14895, restore previous post-deferred alpha behaviorDave Houlton
2021-06-07Merge branch 'master' into DRTVWR-521-maintAndrey Lihatskiy
# Conflicts: # doc/contributions.txt
2021-02-09DRTVWR-525 housekeeping: delete unused shader fileDave Houlton
2021-01-29SL-14732: Merge Sovereign Engineer's cloud patch: Fix writing outside ↵Ptolemy
outside of the bound fbo in forward render class2 cloud shader
2021-01-29SL-14731: Fix sun gamma -- merge Sovereign Engineer's patch: Fix sun gamma ↵Ptolemy
space for accurate color reproduction of sun textures
2021-01-22SL-14707: Merge Sovereign Engineer's fix for clouds: Clouds are unusually ↵Ptolemy
dim in EEP
2021-01-19SL-13629, reconstruct rainbow lookup coord to reduce interior bandingDave Houlton
2021-01-13SL-13629 Modify texcoord to reverse rainbow color orderDave Houlton
2021-01-07SL-14035 revert incorrect removal of glarePtolemy
2021-01-06SL-14035: Incorporate patch from Sovereign Engineer to fix specular reflectionPtolemy
2020-10-26SL-13560 Water reflections do not reflect everything when ALM is enabledAndrey Kleshchev
Contribution
2020-10-14DRTVWR-510 merge master 6.4.11Dave Houlton
2020-09-29Merge branch 'master' 6.4.10 into DRTVWR-510Dave Houlton
2020-09-28Merged master(DRTVWR-497) into DRTVWR-482Andrey Kleshchev
2020-09-16DRTVWR-4976 Misc shader cleanup.Dave Houlton
Removed some potential div-by-0 NaNs and a mangled clamp.
2020-09-16SL-13768 clang-format class2 deferred skyF.glsl (whitespace)Dave Houlton
2020-09-16SL-13768 de-obfuscate the ALM version of skyF.glslDave Houlton
2020-09-15SL-13768 remove moon glow from ALM deferred path as wellDave Houlton
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13465 Remove hack offset of moon when AS is ON to match when AS is OFF.Ptolemy
2020-09-02SL-12978 & SL-13743. Remove abrupt changes in sun intensity calc, preserve ↵Dave Houlton
original fall-off. Had to find a balance in the sunlight intensity calculation that behaves correctly for both these issues.
2020-09-02SL-12978 clang-format shader file (whitespace)Dave Houlton
2020-09-02SL-12978 de-obfuscate, banish the tempsDave Houlton
2020-09-02SL-12978 refactor sunlight intensity calculationDave Houlton
2020-08-28SL-13768 clang-format shader files (whitespace)Dave Houlton
2020-08-28SL-13768 de-obfuscate cloud/sky vertex shadersDave Houlton
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-08-21SL-13743 revert part of SL-12978 change that broke low-angle sunlightDave Houlton
2020-08-16SL-13465 Fix local scalar mix masking global mix() function.Ptolemy
2020-08-16SL-13465 Partially restore atmospheric effects for the moon.Ptolemy
2020-07-21SL-13416 eliminate sun/moon specular on shadowed surfacesDave Houlton
2020-07-14SL-13163 revert 2 more instances of 'new EEP' specular calculationDave Houlton
2020-07-14SL-13163 - Fix (revert) EEP specular contribution calculation for deferredDave Houlton
2020-07-02SL-13539 Fix a white artifact over the water at certain anglesPtolemy