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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water (als...Dave Parks
2011-07-26SH-2179 Fix for active UI elements glowing when basic shaders enabled.Dave Parks
2011-07-25SH-2031 Fix for bad vertex shader/fragment shader varying usage.Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-09Fix for accidental checkin of hot pink fullbright.Dave Parks
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-06SH-1521 Potential fix for shadows not working on mac.Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2011-05-04CTS-537 Apply tweak from Tofu Buzzard.Dave Parks
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2011-04-15SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de...Dave Parks
2011-04-15mergeDave Parks
2011-03-21Get rid of ugly seam at near/far focal planes.Dave Parks
2011-03-20undo another local change.Tofu Buzzard
2011-02-14mergeTofu Buzzard
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2011-02-10mergeTofu Buzzard
2011-02-10SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...Dave Parks
2011-02-08mergeTofu Buzzard
2011-02-08Reduce number of potential joints in a rigged mesh to 32 for backwards compat...Dave Parks
2011-01-30dither compat tweakTofu Buzzard
2011-01-22remove some unused depth samplings.Tofu Buzzard
2011-01-22HACK to make deferred imposters more-or-less work.Tofu Buzzard
2011-01-21adjust SSAO towards a stronger, darker effect curveTofu Buzzard
2011-01-16FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAOTofu Buzzard
2011-01-16FIX VWR-24509 Fix SSAO speckling artifacts at distance, re-enable distant SSAOTofu Buzzard
2010-12-30Automated merge up from viewer-developmentLoren Shih
2010-12-29SH-702 Broken Window: rename shader_heirarchy.txt to shader_hierarchy.txtLoren Shih
2010-12-15CTS-411 edge ghosting in deferred rendering (w/shadows and shadow smoothing e...Tofu Buzzard
2010-12-10DoF tweaks -- reviewed by Falcon.Dave Parks
2010-12-03DoF tweaks -- halo hiding, etc.Dave Parks
2010-11-30Ditch fake anti-aliasing for deferred rendering.Dave Parks
2010-11-30Far focal plane blur attenuation tweak.Dave Parks
2010-11-29Tweak DoF bloom gradient.Dave Parks