Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-13 | Spruce up the non-ALM stars too. | Graham Linden | |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden | |
Fix sky depth-testing with advanced atmospherics. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-30 | MAINT-9064 | Graham Linden | |
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
2018-08-23 | MAINT-9006 | Graham Linden | |
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering. | |||
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-07-19 | Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵ | Graham Linden | |
channels and fix rendering issue from norm/spec channels during lighting. | |||
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
to link the shaders without complaining about unwritten varying vars. | |||
2018-07-11 | Make moon/star rendering handle transitions between settings w defined ↵ | Graham Linden | |
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader. | |||
2018-07-10 | Make advanced atmo sky shader compile again. | Graham Linden | |
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles. | |||
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-10 | Fix star rendering issues in ALM. | Graham Linden | |
2018-07-03 | Fix deferred stars shader output decl. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-30 | MAINT-4019 fix ALM star rendering (make post-deferred and actually blend) | Graham Linden | |
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-07 | Validation fixes. | Rider Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-03-14 | Fix up atmospheric helpers and transport shader for adv atmo path. | Graham Linden graham@lindenlab.com | |
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting. | |||
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵ | Graham Linden graham@lindenlab.com | |
linkage so ALM works again. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵ | Graham Linden graham@lindenlab.com | |
using DEFINE_GL_FRAGCOLOR for consistency. | |||
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com | |
Point autobuild at fixed libatmosphere. | |||
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com | |
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. | |||
2018-02-26 | Add distinct versions of sky, cloud, and transport shaders so they can be ↵ | Graham Linden graham@lindenlab.com | |
different with adv atmo shaders. | |||
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2017-10-04 | Rename uniform "sunlight_color_copy" to sunlight_color in shader. | Rider Linden | |
2017-09-14 | MAINT-7129 - [Project Alex Ivy][MAC] Materials and ALM shaders broken in Mac ↵ | ruslantproductengine | |
viewer FIXED | |||
2016-12-09 | MAINT-6551 One of my avatars does not render correctly when ALM is disabled ↵ | pavelkproductengine | |
unless basic shaders are also disabled. | |||
2016-11-11 | MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵ | Brad Payne (Vir Linden) | |
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage. | |||
2016-05-21 | merged jelly-doll viewer-release into bento | Brad Payne (Vir Linden) | |