Age | Commit message (Collapse) | Author |
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rendering
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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we can included gamma ops
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slight cleanup.
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normalizes from various lighting functions, rework flow control based on profile feedback.
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divides from various lighting functions.
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https://bitbucket.org/lindenlab/viewer-development-materials
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implementations
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https://bitbucket.org/lindenlab/viewer-development-materials
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falloff (again).
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slow down on ATI on Mac
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https://bitbucket.org/lindenlab/viewer-development-materials
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rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
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and remove haxors
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