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path: root/indra/newview/app_settings/shaders
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2022-09-27SL-18190 Missed magic number.Dave Parks
2022-09-27SL-18190 WIP -- Take 2 on linear space windlight (more methodical approach ↵Dave Parks
-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
2022-09-26SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao ↵Dave Parks
to irradiance.
2022-09-26SL-18190 WIP - Whoopsie from last commitDave Parks
2022-09-26SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵Dave Parks
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
2022-09-23SL-18190 Reduce banding - tweak noise function.Dave Parks
2022-09-23SL-18190 Reduce banding - experiment with RGB16F reflection probesDave Parks
2022-09-23SL-18190 Reduce banding.Dave Parks
2022-09-23SL-18120 Fix for specular color of legacy materials tinting environment ↵Dave Parks
reflections from "environment" intensity.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-09-21SL-18190 Fix for fullbright alpha blended legacy materials appearing in ↵Dave Parks
wrong color space
2022-09-20SL-18190 Reduce banding (stay in linear space as much as possible, increase ↵Dave Parks
precision of reflection probes). Faster radiance and irradiance map generation.
2022-09-20SL-18190 Don't allocate mips for irradiance maps because they're never ↵Dave Parks
generated. Disable OpenGL core profile on Intel by default.
2022-09-20SL-18065 Fix bake textures' fetch loopAndrey Kleshchev
2022-09-19SL-18190 Faster better stronger radiance/irradiance mapsDave Parks
2022-09-17Fix for overbright and artifacted radiance maps on NVIDIA hardwareDave Parks
2022-09-17Fix for crash on NVIDIA hardwareDave Parks
2022-09-17Cleanup more unused functions and fix spotLightF (whoops)Dave Parks
2022-09-17Fix for spotlights in background not matching foreground. Remove some ↵Dave Parks
unused functions.
2022-09-17Adjust radiance maps to better match SubstanceDave Parks
2022-09-17Make sure specular highlights from punctual lights don't fall off of ↵Dave Parks
polished surfaces
2022-09-17WIP - Fix for alpha PBR lighting for point lights (spot lights treated as ↵Dave Parks
point lights for now)
2022-09-17Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-09-17WIP - multiSpotLightF uses proper PBR shading, alpha is broken but pushing ↵Dave Parks
now in case my hard drive melts
2022-09-17WIP - replace PBR implementation - point lightsDave Parks
2022-09-17WIP - switch PBR implementationsDave Parks
2022-09-16SL-18128 - fix #if !DEPTH_CLAMP in shadersHoward Stearns
2022-09-14SL-17701 Fix for crash on AMD WHQL drivers.Dave Parks
2022-09-14SL-17701 Per pixel binormal generation on PBR alpha to be consistent with ↵Dave Parks
PBR opaque.
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-09-13SL-17701 WIP -- Correct color space management for base color and emissive ↵Dave Parks
color factors and textures. Support for double sided alpha blended PBR materials.
2022-09-14SL-17701 Fix coding policyAndrey Kleshchev
2022-09-13SL-17701 WIP -- Hook PBR transparency parameter up to alpha pass.Dave Parks
2022-09-13SL-17701 WIP -- Parity for point lights between opaque and transparent PBR ↵Dave Parks
materials
2022-09-13Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-09-13SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵Dave Parks
between deferred and alpha passes for sunlight and IBL.
2022-09-13SL-17701 - fix typo in shader affecting macHoward Stearns
2022-09-12SL-18095 Add tangents to mesh assets so we can calculate mikktspace tangents ↵Dave Parks
in the mesh's original coordinate frame.
2022-09-12Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-09-12SL-18095 WIP -- Use meshoptimizer to re-weld and cache optimize after ↵Dave Parks
generating tangents
2022-09-12SL-17701: PBR: Tweak lighting in alpha blendingPtolemy
2022-09-11SL-17701: PBR: Fix alpha blended objects not receving Sun shadow.Ptolemy
2022-09-09SL-18095 WIP -- Allow mikktspace generator to add more vertices (skip ↵Dave Parks
re-welding step for now).
2022-09-09Merged in SL-17967 (pull request #1113)Howard Stearns
SL-17967 require 4.1 core profile
2022-09-09SL-17701: PBR: Fix light color space in alpha shaderPtolemy
2022-09-09Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-09-09SL-17701: PBR: Work in progress alpha blendingPtolemy
2022-09-08SL-18095 WIP -- Add Mikktspace tangent generation for PBR materials and ↵Dave Parks
switch to per-pixel binormal generation. Still bugged with some test content.
2022-09-06SL-18096 WIP -- partial support for double sided rendering. Shadow map and ↵Dave Parks
picking support TBD.
2022-09-04Fix impostor lighting and rendering after PBR changes to rendering pipelineRye Mutt