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authorDave Parks <davep@lindenlab.com>2022-09-26 18:08:42 -0500
committerDave Parks <davep@lindenlab.com>2022-09-26 18:08:42 -0500
commit44f2286e42a10270c23ea11e308143948d1e3288 (patch)
tree90f079a25572f628d91c8d69e6c8429be363112e /indra/newview/app_settings/shaders
parentd53c077315418e95bcb23d720e86d3d50d7b47b1 (diff)
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to irradiance.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index 29aea62f7b..d525b673bf 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -157,7 +157,8 @@ void main()
vec3 irradiance = vec3(0);
vec3 radiance = vec3(0);
sampleReflectionProbes(irradiance, radiance, pos.xyz, norm.xyz, gloss);
- irradiance = max(amblit*1.725,irradiance*ambocc);
+
+ irradiance = max(amblit*1.725,irradiance);
vec3 f0 = vec3(0.04);
vec3 baseColor = diffuse.rgb;