Age | Commit message (Collapse) | Author |
|
|
|
texture gamma corrections to spot inputs
|
|
|
|
we can included gamma ops
|
|
|
|
|
|
slight cleanup.
|
|
|
|
normalizes from various lighting functions, rework flow control based on profile feedback.
|
|
|
|
divides from various lighting functions.
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
implementations
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
falloff (again).
|
|
slow down on ATI on Mac
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
|
|
|
|
rendering WRT to windlight and legacy shininess.
Reviewed by Graham (a little bit).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
and remove haxors
|
|
|
|
|
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
used and glossiness bludgeoning environment intensity.
Reviewed/written by Graham.
|
|
damped by glossiness
|
|
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
advanced lighting enabled.
|
|
lighting/materials enabled.
|
|
|
|
testing based overhaul WIP
Reviewed by Graham
|
|
descrepencies.
|